Low poly means Low polygon (count), so basically in Roblox that would translate to less bricks. Gives more of a cartoony sort of feel. With Blender that would literally mean low polygon count in terms of the “mesh” of the model.
Shaping the plane/terrain
Use the move tool on each point using right click, and move it to your desired shape.
NOTE: Keep in mind to not create super inverted angles as it would make weird shapes
After shaping your terrain, press ‘A’ to select all,
.
Once you have made it low enough, press ‘S’ to scale it, press shift while you press S to make it finer, and drag your mouse to make it a nice shape.
Recalculating the outside normals
Press CTRL + N to recalculate the outside normals
[Part Two]
Exporting the low-poly
Click ‘File’ > ‘Export’ > ‘.obj’
My computer is having trouble installing blender, But hey… you did a good job on this tutorial, I can’t wait to see more! I even bookmarked this topic so I can find it again with ease…
EDIT: Maybe you can make a tutorial on how to make a car?
Nice tutorial. Quick question, on the colored mesh, how did you color the top portion to orange? Did you just create another object and placed it on top, or is there a way to grab a hold of the top portion of the model and color it?
Is this kind of functionality possible in Cinema4D? My PC is too crap to run Blender, and Cinema4D is one of the only mesh softwares out there that works well with low-end PCs. (Created somewhere in the 90s)
Amazing, although it’s a little outdated if you have the general concept/knowledge you’ll be able to understand this tutorial. Maybe you can make one with Blender 2.8
Building onto this. Many people love to create separate low poly items and import them into the game. While that has become the standard, I’ve actually found it easier to build a kit (of sorts) that contains basic low poly meshes. I use these meshes to build stuff in studio. I found the process to be easier and less painless. Nice tutorial.