Hello Creators!
It’s been a while! Since our recap last year, a few things have changed.
We’re expanding the scope of this post and excited to cover updates and fixes for both the 3D Importer and the new Asset Manager. Our goal is to continue to improve content workflows centered around how you create and use assets. We wanted to update you on the latest improvements, bug fixes, and other notable changes to both features, and give you an opportunity to provide feedback directly to the team!
Let’s dive into it!
New Features
Asset Manager Beta
We released a new Asset Manager beta feature! You can learn more in our original DevForum announcement here. With the new asset manager, you can view a more comprehensive directory of your assets, organized by user and group inventories. You can also:
- Search those inventories using a new and improved search feature.
- Filter and sort assets, and bulk select items to insert multiple at once or copy their asset IDs.
These are just a few of the features included with the release, and provides a foundation for things to come including folders, better bulk importing, and more. We’re hard at work getting ready to take this out of beta as soon as possible; thank you for the great feedback and keep it coming!
Import Queue Design Changes
New designs and features are coming to the Import Queue beta. You’ll have a cleaner UI experience, the option to quickly toggle the asset creator, and more visibility into the state of each file. We encourage you to try out this new import workflow before it officially launches in late June. Please leave us your thoughts and feedback in the comments!
Error and warning icons jump to the problematic node
The 3D Importer shows you errors and warnings when we have issues parsing certain objects in your 3D scene. Before, you would have to keep clicking to find which node actually had the error, if it was buried in your scene hierarchy.
You can now click on the icon itself, which will automatically open the relevant node with the error. We hope this allows you to identify and resolve issues faster, and speed up the import process!
CreateAssetAsync supports Animations
CreateAssetAsync now supports creating Animation assets. Please try this out and let us know what you think! For more information on the CreateAssetAsync API, take a look at our announcement post here.
Fixed Bugs
Asset Manager
- Fixed a bug where enabling both the Next Gen Studio Preview beta and Revamped Asset Manager beta would cause some UI elements in the Asset Manager to render incorrectly.
- Fixed a bug where the Asset Manager button was disabled when the viewport was hidden.
We’re also currently investigating an issue with the bulk importer not being available in a published experience, and the difficulty of finding recently imported assets. Please stay tuned for those improvements!
3D Importer
- Drastically improved importer texture preview performance, which should fix a number of out of memory crashes.
- HTTP and moderation errors will now be translated in the error popup.
- Fixed a bug where bones under the Head were lost on import.
- The neutral FACS pose for glTFs should now be the 0th frame as consistent with documentation.
- Fixed a bug with imported glTF tangents which would cause normal shading issues.
- Fixed crash caused by empty glTF animation names.
- Fixed renaming issue with duplicate glTF bone and node names.
- Fixed FBX dynamic head scale issue causing exaggerated poses.
- Fixed a bug causing errors and warnings to disappear in the properties window.
- Animation names no longer add _animation suffix.
- Import Queue progress bar no longer miscounts files.
Other News
A quick update on our future work!
@tasavix will be continuing to work on the Asset Manager, addressing bug reports and feature requests for the foreseeable future.
@georjozh will be expanding our Import Queue tool to support other asset types soon; we hope for this to soon become a strictly better feature than the current Asset Manager bulk importer, which we will then replace.
Other members of our team are cooking up more exciting things for the future, please stay tuned! We are also continuing to monitor for reported bugs on these features, so don’t hesitate to reach out.