Hello,
Within the past day or so, I’ve been receiving issues from players regarding a potential new beam visual issue.
My game heavily relies on the usage of beams, so this issue affects my game greatly.
The issue revolves around beams that are set to be opaque, however appear transparent.
I’ve provided this graphic depicting the issue:
As you can see, the image on the left side is how the beam initially looked up until approximately this morning. The beam looks like this in ROBLOX Studio as well. However, the image from the right is the same beam with the same settings but the screenshot was taken in a game server this morning. You can immediately tell the difference. The left (intended design) is opaque and much darker. The right (unintentional design) is extremely transparent and light colored (my players have referred to it as ‘ghost-like’)
I’ve also provided the properties for the beam in the picture (top right) to ensure that LightInfluence, Transparency, and LightEmission aren’t mistakenly enabled.
As stated, I began to receive issues regarding this around this morning. I have made no changes to the game for the past two weeks, and the issue just began this morning.
To sum it up, beams seem to have been affected in someway within the last day or two. Opaque beams (at least in my game, not sure about others) are now extremely transparent and it is greatly hindering gameplay. I have made no changes to the settings of the beams, all I know is the issue began to occur within the last day. LightEmission, Transparency, and LightInfluence are not enabled.
If more information is needed, I will be happy to assist. This post is intended to raise awareness for this issue, as my game (and I’m sure many other games) rely heavily on beams and this issue is greatly hindering gameplay.
Thank you.
Note 1 (4/22/2020) {Outdated info}
(Note 1: To help clarify as well. The beam on the left and the beam on the right are both the same beam with the same settings, with the left screenshot from ROBLOX Studio and the right screenshot from a game server. These images were both taken today around the same time.)
Note 2 (4/22/2020) {Outdated info}
(Note 2: After reading some responses to this thread, more developers are reporting that beam visuals in studio are significantly different than beam visuals in a game server. Other developers are also reporting there is a noticeable visual alteration to trails as well. All of these developers are experiencing this issue within the last day.)
Edit 4/25/2020:
(I’d like to mention ROBLOX is aware of these issues, confirmed by staff on this thread.)
After a few days, observations and feedback from fellow developers indicate that more than just beam and trails are affected by this issue. I will be compiling a list of issues below that developers on this thread have reported, so please submit your issue if you did not see it on this list and it will eventually be added:
Compiled cosmetic issues reported: (as of 4/25/2020)
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Beam rendering is distorted (ex. Loss of gradient, extremely transparent/opaque)
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Trail rendering is distorted
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Fog is affected (appearing very thick)
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Missing Ambient Occlusion
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Everything renders slightly brighter
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Ropes are now fully visible underwater
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Ropes and constraints are fully visible in fog