Edit: Beam & Trail Rendering Issue I guess this has been reported before, although this issue is more than just beams and trails rendering incorrectly.
I’m not sure where to begin with this bug, since it’s hard to say what exactly is happening… however, as of yesterday some flag must have been flipped which is causing major changes to the lighting of my game compared to how it used to look. This is happening both in studio and in the Roblox client.
Right now, beams are rendering much brighter/opaque than they used to be.
Before, it looked something more like this, which was much more subtle; however, even when manually toning down the transparency, the edges of this beam still look very bright and cut off sharply when they didn’t do so before:
This one is harder to describe, since I can’t revert the roblox version and show you how everything looked before; however, the other person in TC with me had received this update before I did, and sent me a screenshot of how things looked in the distance. Compared to what I was seeing of the exact same scene, it appears that distant objects have amplified, bright fog compared to what it used to be before this recent update. And now that studio has updated for me, I am seeing the same thing.
Desaturated textures at a distance
When viewing certain textures from a distance, they appear more desaturated than they used to; this did not happen before this most recent change:
This might be due to the fogginess I mentioned before.
I don’t know if this change to lighting was intentional, but it makes my game look really bad under its current lighting settings, and it’s live on the roblox client right now.