Beams only render sunlight, preventing indoor volumetric lighting

I have returned again, this time it’s more of an issue I physically cannot fix no matter what I do.

Volumetric Lighting

The demo linked there shows the system live, but once you head inside, none of the pointlights / surfacelights / spotlights do not render with the fog system. I tried to look through to see if there’s anything on it like updates or whatever, only one (probably) forgotten topic that is still open right now as of typing this.

Really hoping the devs can see either this or the other one linked…meanwhile I’ll just be using the same system I am currently using. Hoping non-sunlight will work again…

— Screenshots from this video

Before:

After:

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