Text in a BillboardGui with RichText and TextScaled flickers noticeably as the camera moves around. This occurs even if no RichText functionality is used.
This occurs consistently in Windows 10 with a NIVIDIA RTX 3060. This occurs in Studio and in a game.
Sorry for the bump but, this is still an issue and it affects my game that uses bio billboard gui displays
My TextLabel in Billboard Gui uses rich text, text wrapped and text scaled
Hey @bvetterdays , in this post thread you have mentioned that the issue re-occurred when we turned on the support for SmoothScale. Could you please provide the repro file that is experiencing issues when the flag is ON? Thank you
It is false on the production right now. Do you happen to remember the UI that is experiencing with the issue before? Otherwise you could use tools for testing.
Hey Charlie - have you managed to apply the fix without causing any regressions? Would really appreciate a status update on this as the issue still persists. Thanks