As a Roblox developer, it is currently too hard to put a blur behind a UI element.
I’ll be a little clearer, what I am wanting to accomplish is not blurring a UI element itself, but rather blurring a portion of the main viewport located between two Vector2 values. This would allow us, as developers to do something like this:
To make this even simpler, it would be even better if, in a UI element, there is a box we can check called, for example, “BlurViewport”, which would automatically do what is shown above.
I’m not sure how feasible this is, but I would think it should be possible given the current blur and DepthOfField effects.
If Roblox is able to address this issue, it would improve my development experience because it would increase what we can do with UI’s, and make better/nicer UI’s as a whole.