This has been suggested here
As a Roblox developer, it is currently impossible to be able to blur images (UI related) and to use UI elements that blur anything that is behind it.
Elaboration
Allow me to elaborate on what I mean. I am asking for two features: Image Blur and UI Blur. I strongly believe UIs need more attention. They need to be able to create things that CSS elements can. Right now, there is no way to blur an image that is part of the UI.
[Blur]
This is currently not possible.
It is also not possible to …
here
The title says it all. I would love if ROBLOX could incorporate translucency into GUIs, decals, etc.
[image]
You can see on the battlefield 1 menu, on the sidebar where you select your weapons, it has a translucent effect. It would be amazing to see that arrive on ROBLOX, and would make games feel more developed.
I was messing around with translucency with HTML, and it looks quite amazing.
Here is another example.
[image]
Is it possible to do? I’m not familiar with .lua, so I don’t know …
here
So, I have a few ideas for guis that could really help games look very, VERY nice. My ideas consist of the following:
A blur property on gui objects.
This would be very useful because it would allow developers to have a sort of clouded glass look to their guis. It looks really nice on iOS and I feel like developers here could use it very well to create amazing interfaces. Also, transparency would tint the blur effect, so if an object is white and 100% transparent it would just blur one part of…
and here.
As a Roblox developer, it is currently too hard to put a blur behind a UI element.
I’ll be a little clearer, what I am wanting to accomplish is not blurring a UI element itself , but rather blurring a portion of the main viewport located between two Vector2 values. This would allow us, as developers to do something like this:
[image]
To make this even simpler, it would be even better if, in a UI element, there is a box we can check called, for example, “BlurViewport”, which would automaticall…
However, it has not been implemented in any way accessible to developers yet. Do not give up hope though. I found a post that aims to achieve a similar effect below.
At the moment with the BlurEffect it is impossible to blur just one region of the screen. Prior to having the blur effect, people were using neon parts which snapped to the camera’s view to create a similar effect. It’s not It wasn’t a perfect blur, but in The Conquerors 3 you can see used to be able to see BrokenBone’s lobby looks like it has looked like it had blurred GUI elements. He is was using a Module3D script to lock a neon part to the screen to fill a space.
I have personally never use…
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