Cage Mesh Deformer - Studio Beta

Thanks for reporting this. This is a known issue and we are working on fixing this.

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Old reply ik, but vertex editing is SUPER important for advanced terrain generation and procedural water, as well as allowing for user generated resources such as a displacement map solution, or lightsabers slicing through walls. Now, there’s a lot of effort involved in creating an interface for this, but I would personally love a feature like this.

Because their goal is to use it for layered clothing/rthro improvements, releasing it to developers is a bonus

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Hi, I have another issue that’s related to layered clothing - some avatar packages have a problem that impacts the use of layered clothing & regular accessories as well : Various older avatar packges have incorrect heads

I’ve tried reaching out to various folks @ Roblox about this, but have had almost 0 response regarding any of it. Would definitely love to have this fixed.

I love how this Beta Feature is mostly for 3D clothing only showed an example of how to do it on a block. Making a 3D clothing a deformed mesh is a different process from the block one and I am aware that it’s still on beta feature and it’s not official yet, but It would be nice if we are educated just a bit on how it works on Avatars.

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This Will Make Detail And Objects Much Better, Looking Forward To Games Using This In The Future

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So does this work with skinned meshes? I remember trying when it came out, but since skinned meshes don’t seem to update their hitboxes/etc for some reason along with their animation, the clothing just remained static along with it. I’m asking because I might have messed something up back then, or I’m hoping it might’ve been fixed.
The only alternative right now is having the clothing be skinned along with the base body, but it’s pretty inefficient to make entirely new versions for other potential body-types
Thanks.

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So I was experimenting and for some reason the mesh didn’t transform to the target, it only got to its location. Then I tried using the example place file to figure out what I’m doing wrong, but turns out the feature is actually broken right now, because the same thing happened and Studio even crashed on top of it, every time I ran the plugin. Is this only on my end or is something up?

Update: Now it transforms! But still crashes…

Update 2: Now it works! Not sure what was the problem, guessing it got fixed tho.

I really want Roblox to stop being called a Lego blocky game, if you go on r/gaming and search “Roblox”. A lot of people call it for children, blocky, lego ripoff. I hope this update changes the perspective of roblox to non-roblox players! :slight_smile:

I don’t think he’s referring it to lego-blocky, but more as blocky. Either way, Cage Mesh Deformer will still be blocky and has it’s blocky style, that is if you are using no package.

People that call it a lego ripoff or a children’s game probably played it before R15 was around, because in 2006-2009, they had circle studs which came from lego, and between then and 2016, R15 didn’t exist and people would just take one look at it and call it that type of game.

This might come off as a bit rude, so I apologize.

I personally think that unless someone has personally tried playing Roblox, and actually took the time to realize its potential, people don’t deserve to have any say in the matter whether Roblox is a kids game or not. People who call it a lego-ripoff have no idea what they are talking about.

If someone thinks Roblox is a lego-ripoff, then they either haven’t played Roblox recently, or they are just stealing the opinion of others.

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I never said that I call Roblox a blocky game, I said that other people call Roblox a blocky game.

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Sorry if I worded that wrong, I meant people in r/gaming, and others who claim it to be a blocky kids game.

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I 100% agree. I love the way my avatar looks and the general look of people’s avatars when they really customize them and make them their own. The look of the new-ish mesh avatars/packages in the catalog that don’t let you wear regular shirts and pants just looks so out of place and really clashes with the style of Roblox.
Something this feature could be really cool for would be to take some of Roblox’s existing and more on-theme packages like Robloxian2.0 and make it a skinned mesh instead of having the seams between each joint/part.

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Yea definitely looks better. Perfect for a museum or the center of a city.

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Is it possible to make car collision out of this?

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@Gam3r_Play3r It is possible but I’m not exactly sure how it’ll be executed. I’d suggest waiting till this is fully released before trying anything like that.

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Is there any way to export the Cage Mesh (while deformed) into Blender?

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How does the Cage Mesh stuff work with characters? Characters are multiple parts, but I’m only seeing the input for that single reference, unless I’m looking at this the wrong way - I can’t find the part that specifies how the cage is wrapping around an R15 character

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This is a cool and interesting feature, but it does add a lot more memory.

I have worked with mesh deformation since it was introduced and I already solved this problem without this feature. I even made a system where a player can customize their entire character with mesh armors and everything, but once deforming in animations, it acts like one mesh and everything deforms with the body.

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