I agree heavily that it is beyond our cases, it is a players own inventory, they should have the right to remove it.
The reason our cases are brought up here as they are the extreme fringe cases that are most affected by this bug/change.
It seems so, but I don’t see the point of this. Why would you want to prevent users from removing off-sale models from their inventory if they don’t want to keep it? What if it’s their own model that they want to hide/remove from their inventory that is seen publicly? I’m really questioning these choices as I have no idea what would be the purpose if there even is any.
Hello! Does this issue occur anymore for any of you?
Yes, no change – this trivially reproduces with little effort, I recommend trying to reproduce before responding to old threads so it takes less time away from developers.
I am still unable to delete models which aren’t for sale.
Please read the thread, this is off-topic.
There are different considerations for items uploaded by Roblox, it deserves its own thread.
This is a completely different issue.
Ok. I will delete it then, thanks for telling me
Whats it looking like with this issue?
I am unable to delete OFFSALE items from other users in my own inventory.
Which they can freely update and add code to such items and calling them in my games because they are technically in my inventory.
This is still a issue, 2 years later
I would suggest for anyone who’s inventory is polluted with bad models, just overwrite them with good models. This will take time, and you’ll still have a lot of models, but it definitely looks nicer.
How do you proceed with doing that?
So, you know how to publish a model, right? Well, just do that but instead of creating a new one click “Overwrite existing asset” and pick one of the bad ones. If you want nice thumbnails aswell theres videos on YT. Oh, and you can edit the assets so they match the new model.
Hi, I believe the bug originally reported has been solved, so I will be closing this ticket.
For those requesting to be able to archive off sale assets, please follow this thread for updates: Unable To Remove Off-Sale Assets From Inventory
For those requesting to be able to archive Roblox assets, please follow this thread for updates: Unable To Remove Roblox-Generated Assets From Inventory
If there are any other issues, please report a new bug, thank you!
How did you come to the conclusion this is solved? You can trivially dogfood this on Creator Hub. (please dogfood the product!)
I can’t archive models/packages:
Nor plugins:
Only Decals seem archivable now.
I thought Models used to be archivable before I posted this bug report in 2021 on the old Develop pages.
Models and Plugins can be deleted from the inventory from the Creator Store details pages. I can bring up to the team that this might be too difficult to find.
Models have never been archivable. The feature has only worked for decals, meshes, and audio since its release.
Yes, the modes of interaction are too different between different asset types and should be streamlined more.
Also note that you can’t show archived pages of things on certain kinds of assets.
This isn’t the case for group plugins & models.
This makes it hard for us to organize our development pipeline, since our group inventory contains endless accidentally uploaded mesh models.
Hi there, group models, plugins, decals and other Creator Store assets can be deleted from inventory unless they are owned by Roblox. Note that archiving is a separate flow to deletion from inventory.
We are reviewing the ‘can’t delete Roblox-owned assets’ logic, but in the meantime I believe the initial reported issue has been fixed.