In order for my game to load content I have to purchase/whitelist it. People submit their models to a list that I clear every once in a while and must adhere to a map format in order for the game to allow it to load.
I’m well aware of the drawbacks of this method and have accounted for it since the games launch 4 years ago. I only allow private servers on the game and state clear terms that the player must trust the content before they choose to load any model so malicious users cannot ruin the experience for others, as well as trimming unused content in the community version so the game cannot be exploited, it’s basically a sandbox for my players. I’ve entrusted my players with this and they discover new content through popular YouTube playthroughs or my forums. The creativity of their works is genuinely impressive.
The map format relies on scripts to give the map functionality, if I was to blacklist the content people could use other models to backdoor any content that I am unable to remove from my inventory.
Regardless of how my game functions I should just be able to delete stuff from my inventory if I no longer want it in my inventory. I should be allowed to have the choice. IMO this issue goes beyond all of what we’ve been talking about here.
I’m sure you mean well, but I’m not necessarily looking for feedback on my game. I think it would be more beneficial to the thread to focus on the initial bug report which is what I would like to see resolved.
Edit: Clarified last paragraph for more constructive conversation
I agree heavily that it is beyond our cases, it is a players own inventory, they should have the right to remove it.
The reason our cases are brought up here as they are the extreme fringe cases that are most affected by this bug/change.
It seems so, but I don’t see the point of this. Why would you want to prevent users from removing off-sale models from their inventory if they don’t want to keep it? What if it’s their own model that they want to hide/remove from their inventory that is seen publicly? I’m really questioning these choices as I have no idea what would be the purpose if there even is any.
Yes, no change – this trivially reproduces with little effort, I recommend trying to reproduce before responding to old threads so it takes less time away from developers.
I would suggest for anyone who’s inventory is polluted with bad models, just overwrite them with good models. This will take time, and you’ll still have a lot of models, but it definitely looks nicer.
So, you know how to publish a model, right? Well, just do that but instead of creating a new one click “Overwrite existing asset” and pick one of the bad ones. If you want nice thumbnails aswell theres videos on YT. Oh, and you can edit the assets so they match the new model.
Models and Plugins can be deleted from the inventory from the Creator Store details pages. I can bring up to the team that this might be too difficult to find.
Models have never been archivable. The feature has only worked for decals, meshes, and audio since its release.