This has started occuring in our game recently; animations playing on our character rigs will cut out to a t-pose and then snap back on. In this above video, we have an “Idle”, a “Jump” and a “Movement”. The “Idle” is always playing/looping at a low priority. Movement sits one priority above, and Jump at highest.
I can consistently re-produce this issue in our studio build. We are also recieving bug reports from users that this is happening in game. Nothing changed with the way we do animations code-wise. Additonally, the Idle animation is looped and is always playing, yet we see the animation cut out entirely, which is extremely odd behavior.
I am at a loss for exactly what is going on, so any assistance is appreciated!
This is also happening for my game, several animations will cause T-pose flickering, and when using the fade in property for the :Play() function it seems to cause a weird delay and worse flickering. Hopefully its fixed soon
In our case, we specifically avoid using any elements of the real character / R15, i.e part names, to avoid any behavior overlap nonsense.
We repro this bug easiest in studio for some reason but it happens in-game. We eliminated as many factors as we could (i.e speed, weight, fade in/out), and broke our animator down to playing and stopping animations, and then we observed the state carefully. Animations that were definitely :Play()ing would not display, multi-animation running would behave weird, etc… So we really don’t have any good options
If possible, try disabling any kind of fadein/out/etc and see what results you get, though!
I’ve got the same issue, in my game Valour, when we equip the tools, crouch, the animations will be glitching (i have no clues) ,
and i think it’s from the lastest roblox update, hope this will be fixed soon.
I was able to temporarily work around this issue by reverting the animation version to somewhere in 2022 (I believe it was May). However, I have no idea why older animations work properly while newer ones do not.
Can confirm this is also happening in my experience as well with two animations. Started about 3 days. Weird thing is that it only affects two of my animations which were made this month. I tried testing out some older animations in the same experience, and those worked fine and as intended, it was just the two animations that I’ve made this month.
I also tried testing these new animations in an empty baseplate, and they also did not work there either.
Wondering if this is the same issue. This is what is happening (sort of) in my project and it looks to be about what is occurring in OP’s project as well.
If that’s the case, then it looks like Roblox will release a patch for it in the next update, however still would’ve been nice if a staff member communicated this to us on this post, as I feel like this post is still more relatable to my issue than the other post I linked above.
Communication would especially be appreciated if the two posts are talking about different issues with animating, since like you said, this is game breaking and I’m unable to use any new animations I’ve created.