I agree, I feel like roblox is steering more towards automation with poor execution. The only reason I see the MaterialService feature having so much customization is cause if it doesn’t sure people will still use it but you’ll be limiting people from so much potential once again showing the true limitations roblox is providing to its developers compared to other engines.
I’d love to see some of the more needed features in spatial voice released or this is gonna end up in the trash just like the decoration feature… Get it? cause the decoration feature is trash (dear god finish that feature)
We would like to announce that from today Spatial Voice is supported in places with up to 50 Max Players, previously Spatial Voice was limited to places with up to 30 Max Players.
Please note that all places with 31-50 Max Players in voice-enabled experiences that have not explicitly disabled voice by EnableDefaultVoice, will have Spatial Voice enabled.
Followup - While I’m happy it now supports 50 players, making it usable in my games, I still can’t get behind how little features there are.
For one - Push To Talk? Are there ANY Microphone settings AT ALL? Googling can’t find anything, and I’m not about to enable spatial voice on my account if it’s going to blurt out anything I say at my computer.
50 max players - Great!
0 Settings in Studio - Terrible.
0 Settings for Players - Beyond Terrible. Irredeemable - should have been the first update.
Please, rich corporation, put in some basic voicechat features that would’ve been considered standard 15-20 years ago, let alone today. Thank you.
I understand you’re trying - But the features requested in this thread, from options to get rid of the simple VC icon, to various missing settings, should be industry standard and prioritized over making higher playercounts possible, and that’s coming from someone who desperately needed said higher playercounts possible.
Really, it’s almost embarrassing this feature would be considered Beta without some of the settings it’s missing - This strikes me as an Alpha or earlier problem.
EDIT: Is there even a way to mute yourself at all? Am I getting this right? It’s hard to find documentation but I can’t even find a way to self-mute. So is my mic just perpetually on?
To mute yourself, you have to press the microphone icon on the top of your head. The real issue is that there is a lack of any features that allow us to customize it in order to put it into use in games.
The only use case for Spatial Voice in it’s current state is something similar to VRChat, and so far, that is the only idea I can come up with. While it’s great that Roblox is adding a feature like this as this unlocks many development opportunities, it currently has very little usability value. But that’s already given considering it’s still in its early stages anyway.
The lack of any settings for the feature is extremely frustrating. Forget even from a developer standpoint, even just as a player, the only thing you can control is the input for your audio and whether your microphone is muted or not muted. There is no way to put the chat audio through a separate audio output or even a different volume slider for game sounds vs spatial audio. Do you know how hard it actually is to hear some people in games where there’s ambience you can’t disable. It’s basically impossible. I find myself literally having to try and listen carefully to understand a single sentence sometimes.
And not to even mention the fact that Roblox have released a brand new feature to the game and haven’t released hardly any documentation for this at all, which is like basic-101 of Computer Science for any development method. You only get told how to turn on Spatial Audio in a game, some vague details on how to control the perspective of audio, and how to check if a user has spatial voice enabled. That’s it.
As much as this is a good feature for the platform and the right step into remastering the platform in a way, Spatial Voice is just so not ready yet. It sort of feels like nobody did any research into this, they just went straight for it, slapped some code together and this was the solution.
This is my issue. There’s barely any documentation and there seems to be no features or things developers can mess with to make it viable in their games if you aren’t copying VRchat.
Not every game on Roblox is a hangout and roleplay game after all.
As someone who runs an RP Game It isn’t even suitable for that. Half the feature I’d like to introduce aren’t even developed yet with this system. Not to mention they require LEGAL Identification to even use it which limits even more people from using it.
This seems to have been sent via PM to owners of voice-enabled experiences.
Why is Roblox forcibly adding a random, out-of-place UI element out of nowhere, with no explanation of what this “additional information” will be, and seemingly no option to disable it? This will be disruptive to anyone who uses that topbar space for their own UI, and is just a very weird thing to introduce. And it’s strange for such a thing to be announced via a PM, rather than an announcement post on here.
The voice chat feature already has obstructive UI which can’t be disabled (with the billboard GUI above your character’s head for enabling/disabling voice, which you can end up accidentally clicking on), and this new addition will seem to continue that unwanted trend.
Baffled me too, no public announcement and positioned in probably the most disruptive place possible.
I imagine this may be a quick-fix to cover themselves against public figures who have abused the in-game voice chat while Roblox get voice moderation up-to-scratch.
They could at least have placed this in a less disruptive area like the left-bottom-corner. Hopping into some top games for a few minutes it’s easy to see millions of players are going to be disrupted by this:
Who at Roblox thought this was a good idea? Randomly adding a ui element with NO warning for most people (except top devs) that looks extremely out of place?
Put it in the menu or something Roblox! Don’t cover our screen with a permanent button that looks completely out of place! This is honestly just another example of why trying to develop on Roblox is a nightmare.
Hey Roblox, if you’re going to add an intrusive element to all mobile games, then at least make it look good! Not only is the button ugly (it just doesn’t fit in with all of the other buttons), but it’s extremely intrusive. PLEASE give us the option to disable this!
If anyone was wondering where the new, out of place beta icon was, I’ve gone ahead and found it for you:
To find: explorer > CoreGui (go to settings > explorer > enable CoreGui if you havent had it already) > ThemeProvider (make sure the game is running to find this) > TopBarFrame > LeftFrame > Button > ActualButton
That’s even worse, considering the mobile joystick is there. Remember that 52% of players are mobile and 10% tablet, so 62% would experience disruption. Bottom right is better though, and the fact that it’s coloured yellow…
Question: Are we allowed to modify the look of the button? Saw the hierarchy and sure we can’t remove it for legal reasons, but can we at least edit the look of it so it doesn’t look like an eyesore?