It looks like the flag for ForceFields has just been flipped. It looks like a cool effect, but I’m having trouble finding a good use case for it, just because its behavior is not very versatile. It seems to have both a “Fresnel” effect (the glow you see around edges looking away from you) and an “Intersection” effect (the glow you see when a force field intersects with another material)
I’m having trouble finding a good use case for this. It seems to only really work on spheres or meshes (though it isn’t enabled on MeshParts just yet) that have their central planes generally facing towards you.
At first I thought it could be used for some sort of scanning effect
But when you reach that critical angle where the fresnel effect applies, it just becomes a solid color.
Although I don’t know the particulars of how the force field shader works, it would be cool if force fields could be used for their “surface intersection” properties only, and ignore or reduce the fresnel effect.
What do you think? What use cases have you found for the new material? What is the intended use case for the material?