Is mTLS support for HTTPService still on the table?
I was wordering if Roblox officially abandoned the transfer of Classic Faces to Dynamic Faces?
Since in this Announcements We’re updating Heads! - Updates / Announcements - Developer Forum | Roblox it say:
and there are lot of Classic Face still not using dynamic Faces
Question regarding free UGCs: Are there any plans to change per-unit fees for free UGC limiteds? We were promised about this almost a year ago and no changes at all… Opening up Marketplace to More Creators
(also its becoming harder to keep up with the fee )
When will the new experience controls be fully released? I still don’t have it.
About a year ago the Roadmap had a update planned in which reports of users would be properly replied to about the status of the report or as Manuel called it “close the loop with reporters” ever since then the point has been removed from the roadmap.
Has the plan to show users status of their reports been cancelled or is this still planned for the future?
Will Linux ever be supported, and if so, when?
Will there be a rendering overhaul in the future that would allow us to create custom shaders and more in-depth materials/textures for our games?
I feel something similar to Unreal Engine’s Material Graph would be incredibly useful for creating visually unique games & unique materials/textures.
Will there be any updates on the body scale requirements? I know the minimal scaling is basically the size of a 1.0 avatar with 0% body scale but it would be cool if there was a bit of leverage on making slightly shorter avatars (shorter by like .5 or .75)
Are there any future/upcoming plans for native websocket support on Roblox?
Relative feature request:
Will there be a new property for the Tool instance, so one can control whether having a Tool equipped allows interaction with ClickDetector and etc. ?
Well i have more than a question :
will the Roblox moderation will get improved or overhauled soon ? , the system is doing pretty bad lately with proofs and that made Roblox an untrusted platform for parents and it even got banned in turkey so it is very clear that Roblox must do something to fix the moderation system before getting in more troubles.
will the Roblox recommendation algorithm stops recommending me low quality games that i have never played ? , the recommendation algorithm is very bad at the moment i do not know what improvements Roblox is talking about , the recommendation algorithm is a big part of Roblox it controls how new players see the platform and how much users engage , currently if any one create a new account and open the home page it recommends low quality games that have no effort put into it and let games that their creators worked hard on them die , Roblox must take action to fix the recommendation algorithm if it wants more real users and current users to engage even more
that is all and i hope Roblox get my message to improve their moderation and recommendation algorithm and thanks for reading.
A question for Creator AMA - Shader Engine
Now there is a great demand for direct access to the shader engine. Has this topic been raised and are there any plans to implement the creators’ need for a customizable shader engine? This would make the visual component of roblox billions of times more diverse. The latest update with the new editable Mesh and Editable Image APIs has expanded access to the engine. But they don’t provide the full range of features as a shader engine and lighting.
Hey There!
Can you guys please add Block Coding to roblox studio? this might sound bad, but it will help many developers who don’t have Luau experience!
btw you could use AI to turn Luau scripts into blocks instead of manually adding them!
A few questions regarding UI and UI Design.
Are the plans for having styles in UI still on the table to arrive soon? Because frankly we can all agree that the current UI development experience is quite difficult.
And, are there any plans to add UI special effects like UI Blur anytime soon?
here, I had the question typed out but wasn’t able to send it in time because of the slowmode.
Adding on to it (because the original question is vague), if there is at least some support internally (due to windows 10’s upcoming deprecation and steamOS becoming more popular), will we see it for Studio, the game client, or both?
Q3:
Are there any plans to allow the avatar creation tools to let creators change categories of items (announced before public UGC), and include PBR technology & Transparency in rigid accessories?
Will there a major overhaul of every api to use the open cloud tokens or will it be done in individual stages? Or will we have a separate more generalized system which replaces cookies and api keys for handling api ( e.g being able to use roblox api in game with the owner automatically authorized)
Recently the feature of UGC Limited Bundles was added, will there ever be a way in the future where people can give out these for free within games similar to how in game ugcs are now? I have heard a lot of people talking on how they would love to give out free bundles to players and are waiting for a feature that allows them to
Are there any plans to be able to bake a ViewportFrame into an EditableImage? There are so many use cases where this could give drastic performance increases.
Regarding Paid Access Experiences in local currency, why is allowing both options, local currency and Robux, for purchasing an experience, not the solution?
Roblox has the goal of becoming 10% of the global gaming market. Allowing Paid Access experiences to be purchased with local currency aids that goal, but it’s not where the platform is at right now. The system has alienated the existing user base, even locking some (countries and Robux-only users) out. Not only that but the price points¹ devs and players are forced into hurt Roblox as a whole in the short term.
I admire the company’s core value of “tak[ing] the long view”, but respectfully, we can’t have a future without taking into account the present and past. The community. Not allowing both purchasing options and lower price models -more granular ones at that- damages Roblox’s already negative reputation both in and out of the ecosystem.
Fig 1. Payment (type and otherwise) Settings for Experiences