Hello Antoni and Enrico! Thank you for organizing this AMA. My question is: What are the best practices to maximize revenue when selling 3D items on the platform?
Wait for your response!
Hello Antoni and Enrico! Thank you for organizing this AMA. My question is: What are the best practices to maximize revenue when selling 3D items on the platform?
Wait for your response!
We are able to archive certain asset types. Archiving is an important feature as it is the only way to effectively “remove” an asset from the platform, and helps with inventory organization.
Currently, we can only archive Decals, MeshParts, Audio, and Video.
Are there any plans to let us archive more asset types, most importantly avatar items (classic clothing, 3D accessories/clothing, bodies/heads)?
The fact that there is no easy way for creators to remove avatar items is currently a big problem, especially with moderation. You could’ve uploaded something years ago which is now:
and you have no easy way to remove the item from Roblox, all you can do is wait for moderation to impact you.
Hey! Please make sure you limit your questions to one per comment! Thank you!
Hi ! Is it planned that price of free UGC per stock limited goes back to where it was?
Its really hard for us small creators to push up our imaginations with this insanely expensive fees. What I mean is not everyone have millions robux to spend on this.
For exemple we are working on a big free ugc event for the platform which was going pretty great until we needed to lower the stock from 1000 to 100 for almost the same price, this is so unfair… Please make a change or atleast answer why was this needed at all.
Why is there no deletion button on items like UGC, Shirts, etc… Cause it would be helpful to delete stuff on our own then go to Roblox Support and ask to delete it and sometimes we ask and its doesn’t delete it.
WIll there be a chance for body bundle’s modesty layer being at least not visible when wearing 2d clothing being an option?
I’ve found that a lot of people dislike the modesty layer for body bundles and that it makes it difficult or impossible to make outfits that include 2d clothing for lower torso modesty layer and even 3d clothing sometimes if the upper torso modesty layer is present.
I feel like this could be done by a separate image object inserted that is named specifically “modesty layer” that layers ontop of the other texture layers which would make people way more likely to buy body bundles and actually use them
if roblox allowed creator and community have unlimited free ugc limited stock in future ever?
make it only non-resellable
At the moment developer product purchase history isn’t tracked for experiences by default as stated here on the Creator Hub Documentation:
Having a built-in service or API to access developer product history for products owned by that experience would prevent the need to set up DataStores for tracking this, and be incredibly useful for providing support for cases where the purchase fails or the player isn’t happy with their purchase. Also potentially adding metadata to product receipts at the time of purchase would be useful for providing extra information about that purchase. Would such a thing ever be added?
Another tool recently added that is similar to this is the banning API, which removes the needs for developers to set up DataStores to track banned players and retrieve info about why and how long they were banned for.
Since I was asked to put them into individual messages
Do you guys plan to Lower the Limited Fees for Regular Limited UGC items or add a rebate to Limiteds of some sort that have high stock and are not selling out?
(Example)
Creator Pays 10,000 robux up to publish a Regular Limited UGC (189 dollars through buying robux) puts stock at 3000, All of these copies will not sell out, meaning the publishing rebates are pretty useless, as the creator wont earn back all of the revenue, as there is no way for a creator to promote these items and sell them out fast, Will there be a feature that will help creators that publish these limited items with high stock get their money back considering the hefty price of publishing a limited item accessory.
What actions will be taken to crack down on predatory monetization strategies within experiences (e.g., paid lootboxes with lousy percentages, gambling)?
Wih the introduction of public ugc, items using copied Roblox IP have become more rampant than ever. Roblox has reiterated many times that they will be tackling these copies (https://devforum.roblox.com/t/taking-action-on-copies-of-roblox-created-limiteds/2226390), however it seems that these ‘ban waves’ tackle very little items, and many copies are still able to stay up. It is extremely infuriating to see some UGC creators get away scot-free by making clones of popular Roblox items, while us creators following the rules have to put up with the inevitability of our original creations being immediately overshadowed by a reupload of an existing Roblox-created item. When will Roblox finally devote to cracking down on these items once and for all, and create a level playing field, where only original creations can thrive?
“Our guidelines and policies prohibit the copying of Roblox items”
Will there ever be an official and effective method of reporting copies of Roblox-made items? Currently, there’s been an abundance of exact replicas of highly valuable Roblox items and there’s no way to report them. The only way these items get deleted is if a moderator happens to come across it, and lots of them do manage to get away.
Since I see @MisterRedTurtle is here, I have a specific question: What are your plans to optimize the community feedback program? I’ve noticed that the main group being accepted are popular developers and this is extremely inefficient in what was stated to be the sole purpose, helping get community feedback. I’d recommend doing more polls on changes so that you can get the wider opinion, rather than the tone-deaf, unknowledgeable opinion.
Roblox recently released an amazing analytics page for avatar items. While this is incredibly useful, it can be difficult to view the analytics of individual avatar items. Are there any plans to introduce individual analytics for avatar items?
1 and 2. the question is related to each other. My other question:
Classic heads and classic faces be included in the UGC program future?
As the catalog continues to rapidly grow, individual item’s performances begin to suffer, especially in relation to cold starting new releases
are there any plans to manually curate sorts on the catalog to showcase high quality, original creations to give these underappreciated items a boost in visibility? (think of a Today’s Picks but for avatar accessories)
I understand there are concerns about, the exporting part, where people can’t export avatars using some UGC items in order to use in gfx. This shouldn’t be a problem as the person who’s gonna use the GFX for their own gains (either the GFX creator or the person who commissions the GFX work) needs to have the rights from the UGC creator to use their asset in the gfx to begin with.
Ever since the last AMA, you guys said you were taking a break from Roblox-made limited items.
The Hunt saw 3 new limited items though, and I’d like to ask, what are your CURRENT plans when it comes to Roblox limited items?