DEPTH SPELUNKING: A rogue-lite co-op survival horror game based on Minus Elevation
Delve into the depths of a decaying underground facility, where twisted abominations lurk and the veil of reality itself seems to crack. The void will claim you again and again, dragging you back into its clutches, and ensnaring you in a ceaseless cycle of despair. Only through suffering and persevering can you push onward, ever deeper, toward the bottomless abyss—where truths may lie hidden, or where nothing at all awaits.
This game is hard, really hard. It offers little to no handholding and will throw you straight into danger. Experience and experimentation are your best tools, and will help you get deeper every subsequent run
Update Log:
Version 0.4.6 - The Antemortem Update, 29th of November, 2024
The Antemortem Update
MAJOR ADDITIONS
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2 New Entities James, The Witness
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1 New Item. Rose of Envy
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2 new floors. Maple Grove, Facility 909
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The following floors have all received reworks: Balloon House, Deep Lab, Depths Shop, Library, Frontrooms, Backrooms, Lockout, Buried City
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Complete overhaul of the inventory system
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2 New Badges. Red Light, Soundproof
MINOR ADDITIONS
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New snazzy, animated intermission screen. Made by yours truly. It displays players alive, entity count, and a warning when new entities and floors are added to the pool
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New loading/teleporting screen when loading into the game and teleporting to the Depths
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The elevator has a subtle ambient sound while moving in between floors.
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10 New music tracks added to The Depths
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Brand new upgrade icons drawn by ShinySann23
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Code papers can now be picked up and viewed next to the minimap
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Lobby music can now be disabled
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Spelunkola Cans now spawn in random colours. Purely cosmetic.
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Projected-1/The Soul now emits a low humming sound.
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The Sin of Sloth has a new killing animation
CHANGES/FIXES
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Adjusted Task Spawns on certain floors that would previously cause soft locks
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Data is always saved and money is earned from runs regardless of how it ends now.
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Info gain has been universally buffed
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4 items were added to the Depths Shop pool Chocomilk, Strawberry Milk, Ice Cream, Bloxy Cola
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Adjusted the weights/chances of certain floors and entities
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Rare floors and entities now give 25% info, regardless of other conditions.
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Entity spawns were adjusted. The entire game should be much more bearable and consistent now.
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Before floor 30, one extra non-mandatory task will spawn. (i.e: In solo, 5 tasks will spawn on a floor, but only 4 will have to be completed to progress to the next floor.)
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Inaccessible item spawns from all floors have been completely removed.
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Unusual entities/floors have been given yellow names in the terminal
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Player deaths are now counted when the elevator is about to leave. You will not have to wait forever if someone not in the elevator dies before it leaves.
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Slightly lowered the volume of all in-game music
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Fixed an issue where Night Vision goggles just did not work sometimes
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Attempted to fix an issue where players with high ping would cause a run not to start (???)
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Fixed an issue where tasks would spawn inside walls on certain floors
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Fixed an issue where Projected-0//The Husk would follow you even after turning off your light
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Fixed an issue where entities would sometimes fall off the bridges on the map: Mines
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Many, many more that are not listed here.
Update Archive:
Version 0.3.2 - OPEN βETA, 30th of October, 2024
Open Beta β
MAJOR ADDITIONS
- MAJOR AI REWORK, fixes a lot of issues and changes a lot of behaviours
- 2 NEW BOSSES Echovore, Sin of Envy
- THE ATLAS (AKA: Map Bestiary)
- 4 NEW ENTITIES The Salesman, BEAR5, Eyemaster, Console
- BREAK ROOMS. This strange floor rarely appears on runs and can give you and your teammates a chance to rest before continuing, or end your run early!
- New entity models and animations for Warden, Shrieker, Lurker, Gazer, Drone, Boreas, Eyemaster, Wanderer, and Projected
- 17 New floors, Cozy Cabin, Pico’s Palace, Tomb, Autumn’s Grace, Glacier, Sloth’s Domain, Cozy Cabin, Spore Woods, Apartments, Familiar Rooms, Waiting Room, The Archives, Corporate Hell, Envy’s Domain, Mines, Break room, Baseplate
- 10 New items Energy Drink, Strawberry Milk, Ice Cream, Bloxy Cola, Crown of Thorns, Stained Apron, Notebook, Parasitic Mushrooms, Beginner’s Luck, Broken Wings
- LUCK STAT, affects rare floor chances, item spawns, entity spawns, and more.
- ANTICIPATION, a random quote will appear at the start of any new run. 1/333 chance for a special rare quote
- TUTORIAL NPC, he will give you some tips and tricks and tell you more about the game!
- ”BIG BAD” UPGRADE, forces the next floor to be a boss floor
- NEW EVENT Reshuffle - Shuffles the positions of all entities on the floor
- 7 NEW BADGES: “I left my stuff”, “Diligence”, “Better Together”, “Humility”, “Lord of Snow”, “Kindness”, “Check him PC”
- EMOTES! Lobby only for now.
Full List of Emotes
- garry
- smug
- groovin
- specialist
- beatbox
- monster
- parrot
- orange
- parker
- cat
- ppmusic
- penguin
- lethal
- fly
- default
- distraction
- cringe
- classic
MINOR ADDITIONS
- Mimic has new sounds for aggroing, spotting, and killing, it also plays a sound when it transforms
- Dialogue in the lobby now has a “Skip” button
- Flesh Pit, Overgrown Garden, Deep Lab, Theatre, and Balloon House have all received reworks/overhauls
- A special track will play on the death screen
- A special track will play while spectating
- New intermission GUI, it’s kind of barebones right now, will be added onto in the future
- Projected (Husk) got a new killing animation
- Added new tips and Messages of the Day in the lobby, additionally, some new and old tips have coloured text to hint at things
- Added a sound for the elevator countdown when it is about to leave
- The tracker item now displays what mode it is in on the screen
- Item tooltips have finally been added, and pickup notifications have been completely removed
- Re-Added first person, this should make a certain boss way more bearable
- Added Volumetric Fog/Lighting to the game, this is toggleable in settings. It requires a beefy device to run properly
- You can now toggle/disable gamepasses in the game’s settings
- Phantom’s Cloak has new sounds for cloaking/uncloaking
- Generators now have sounds for failing or succeeding a skill check
- The generator task has new sounds, animations, and GUI
- Complete Remake/Overhaul of the game’s loading screen. It feels more polished and is nicer to look at!
CHANGES/FIXES
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You can now complete tasks during a power outage event
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Changed every single bestiary portrait and rewrote every single bestiary entry, also added a scrolling frame to the entries so they’re easier to read in case the text is long
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Most item descriptions have been made more concise with bullet points instead of a big chunk of text
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Dual code tasks now spawn past floor 20, previously could spawn starting on floor 15
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Dead players can no longer use the chat
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The Warden can now hear invisible players. This change was made because deaggroing a blind, sound-based enemy by going invisible didn’t make much sense.
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Clipboard spawn rates were increased, additionally, up to 3 clipboards should spawn on a floor now.
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Early game entity spawn rates were adjusted slightly, this should make early game much more bearable
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The Bonus Entity event can no longer happen before Floor 16
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Projected’s fusion sound has been changed, his old one got archived.
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Completely remade most of SLOTH’s dialogue during his fight
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Gave both Flashlights proper shadows, this helps make the game feel more immersive and alive!
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Updated the Shop’s rain effect(s) and sound
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Fixed an issue where most entities could walk through the heavy doors on the floors: Lockout, Pico’s Palace, and Deep Lab (I hope)
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Fixed an issue where you could spectate dead players
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Fixed an issue where items would take a while to appear in the inventory after purchasing them in the shop/black market
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Attempted to fix an issue where the Tracker item would stop working when tracking certain entities
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Attempted to fix an issue where players with poor connections or low-end devices would sometimes fall through the elevator, if a player falls through, they should be teleported back into the elevator
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Fixed an issue where the D6 item weights were not working as intended
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Attempted to fix an issue where Warden would get stuck on objects that attracted him i.e: generators
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Attempted to fix an issue where Projected-1/The Soul wouldn’t disappear after completing a floor
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Fixed an issue where settings wouldn’t apply during runs, additionally removed settings that don’t do anything right now
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Attempted to fix an issue where entities could climb onto the bushes on the map: courtyard
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Tons of bug fixes that were found during closed testing
Version 0.2.1 - Public test, round 2, 1st of July 2024
Second public test
NEW FEATURES/ADDITIONS
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Mobile support has finally been fully implemented!
- Added the Depths Shop, a special floor during runs that can only be encountered when selecting the upgrade “Pit Stop” where players can spend materials to buy items
- Floor system overhaul, small floors will no longer appear past floor 13, and large maps can only appear in solo runs if the floor number is 14 or above.
- Added the terminal, a computer in the lobby where players can check things like their stats, bestiary, floor information, and more. Currently, only the bestiary has been implemented.
- Added info gain, players can collect info on entities by dying to them or finding clipboards on a floor
- 2 new entities, 1 returning Wanderer, Projected, Mimic
- 6 new achievements/badges Researcher, Cataloguer, Luck or Fate?, Unbelievable, Unholy, Unknown Environment
- Message of the day Board in the lobby
- 2 new areas in the lobby, The Deep Dive Café and The Gallery
- The boards in the lobby now have a 1/300 chance to display a rare text
- Vinny’s NPC in the lobby now has a 1/150 chance per server to display a rare secret when interacted with
- Radio pack, Tracker, and Shock absorber reworks, Radio pack highlights nearby items and tasks, Tracker keeps its same function and switches tracking mode from Entities to Tasks at the cost of 15 battery. Switching modes has a 10s cooldown. Shock Absorber can convert charge gained from completing tasks into stamina
- Boss Buff/Rework Mannequins boss received a small rework. Instead of power coming back on by itself, players must now find a button in the middle of the map to re-enable the power.
- New depths meter, during intermissions, shows the floor and zone the player is in.
- 1 New task Simon Says
- 20 New floors Self Storage Facility, Warehouse, Bluerooms, Classic Office, Courtyard, Library, Docks, Theatre, Strange Greenhouse, Pool 2, Frontrooms, map_test.rbxl, sound_text.rbxl, Warning Pillars, Mansion, Burning Lobby, Lockout, Firefly Equinox, Kelvin Settlement, Buried City
- 3 Floor reworks/remakes Arcade, Deep Lab, Balloon House
- 20+ New NPCs in the lobby
- The elevator will now skip the waiting period if all players are in it when the floor ends, additionally, the timer for getting back to the elevator after a floor ends has been increased to 60 seconds.
- 4 New items Chocolate milk, alarm clock, NEO Dealmakers, Horns of Sloth
- The elevator in the lobby now plays a descending animation when a run starts
- Flashlight buff, range increase from 35 to 45, brightness increased from 2.5 to 3, angle increased from 100 to 120, made the colour a more pale yellow/white instead of a deep yellow
- Over 100 new Death Messages
- Over 50 new lobby tips
- Added FUN Value, a secret value in the lobby that is completely random per server. Different FUN values yield different effects. Try to find them all!
- Added a GUI in the lobby when hovering over other players, it shows stats like deepest floor and current money
- Added a certain someone to the Depths, they will help you and talk to you periodically on a radio as you explore, kind of like a guide
- Added more interactions with certain entities For example, Shriekers can now alert Wardens. Mimics will randomly stop moving and look around.
- New animations for some entities Warden, Gazer, Boreas, Mimic, and Shrieker all have new idles. Lurker has a new walk animation. Mimic has a unique animation where he’ll look around if he stops moving
- Smile (Clan) has a new, unique ability now. Previously went without one for a while.
- Every floor, there is a 1/6 chance that a bonus entity will spawn
- Both flashlights now have a neon part when they’re on
- Added an update log GUI in the lobby. The notes there will be much shorter and only include key things. The full patch notes will still be available on this Devforum Post.
BUG FIXES
- Fixed a bug where completing a boss floor would not grant floor milestone badges
- Fixed a bug where if two people are doing generators, failing one will cancel out both. Subsequently, fixed a similar issue where if two people are doing generators, completing one would complete both simultaneously.
- Fixed a visual bug where starting items would be duplicated when starting a run
- Fixed an issue where people with slow connections would sometimes end up on the roof of certain floors
- Fixed an elevator collision issue that wouldn’t allow certain entities to enter it
- Fixed an issue where leaving the game or disconnecting after dying would not grant rewards
- Fixed an issue where the camera was able to look through walls
- Fixed an issue with the flashlight where it would be turned on instead of off at the start of a run
- Fixed an issue where tasks still scaled with players that were dead
- Fixed an issue where Gazer was able to spot players through walls
- Fixed an issue where Phantom’s Cloak and Echolocator worked without battery
- Fixed an issue where upgrade terminals wouldn’t play their sound when activated
Version 0.1.0 - First public test, 5th April 2024
- Game officially opened for 3 days for the first ever public test
Credits:
Resource Credits:
- 3D Minimap Creator by drewbluewasabi
- SimplePath by GrayzcaIe
- VGVC2’s Model Mega Pack by VGVC2
- Footstep Module by uglyburger0
- CMDR by evaera
- Webhook Service by LuaScape
SUPPORT ALL OF THE LISTED RESOURCE CREATORS AND THEIR WORK
In-game content credits:
- 012iplaygame - Kelvin Settlement, medium map
- gamingBlueNOOB & Oblivionisbruh - Theatre, small map
- dguy4games - Canals, small map
- InkyPrower75 - Firefly Equinox, Medium Map
- Lxnatic_Zim - Classic_Office_2, Medium Map
- NyamusChan - Entity: Projected
- vR0nybtw - Wires task model, Keypad models, some animations
- G1o4m - Echolocator model, Elevator Model
- ShinySann23 - “A Familiar Face” Badge icon, all in-game upgrade icons
- ulacyl0n - Tracker and Shock Absorber models
- nikdotpng - Radio Pack model
- Every track used in-game by various different composers
Miscellaneous Credits
- Game concept/design inspired by Minus Elevation and Minus Decendance, by luckily_dragon
- Much of the in-game content inspired by games like The Binding Of Isaac, Risk of Rain 2, Balatro, and DELTARUNE
- Donations and funding assistance by various users, thank you all so much!
- All of our testers, thank you all so much!!
Made with love, by Foxxive Studios
- @Foxxive - Founder, Game Design, Building, Art, UI design
- @KobrikTheDev - Scripting, Gameplay Design
- @Karmatiz_e - Modeling, Building, Concept Art, Emotional Support
- @Bxpok - Building, Environment Design
- @ch1108 - Animating, Modeling
- @M_uunn - Animating, Modeling