Developer Modules: Updates & New Modules!

Hi everyone,

As we build upon our existing Developer Modules, we have some exciting updates for you. These modules are designed to let you easily add powerful social features to your experiences!

New Modules

Today, we’re releasing the surface art, scavenger hunt, and social interaction modules. Each of these has been used in different ways across the Roblox Community Space, Twenty One Pilots and Lil Nas X concerts, and more experiences.

Now, you can let your players become a part of building your experiences, allow your players to learn more about your space, all the while having subtle but impactful realistic avatars.

We’ve uncopylocked the Roblox Community Space so you can see how these modules can come together to form a cohesive experience.

How do I use them?

All these modules are published in Roblox’s models library. You can find the direct links to each module above or search for them in the Library. From these pages, add them to your inventory in order to conveniently find them in the “My Inventory” section of Studio’s Toolbox panel.

Then in Studio, you can one-click insert or drag and drop them into your 3D Workspace. Run the experience and the Dev Module will distribute itself to various services and start itself up.

Each Dev Module is designed to work out of the box, so the moment you press play it will just work. If this isn’t your style, as the developer you have full control over the Dev Module and how it works. Advanced users can configure each module in many different ways. Please refer to their documentation to know more!

Documentation & Resources

This page will always be updated with the latest information. You can learn more about each module below–

Previous Module Updates

Previously, we released the friends locator, in-experience profile, spawn with friends, emote bar, and photobooth modules. We heard your feedback, and have made each of these much more customizable, easier to parse through, and fixed any outstanding bugs. Furthermore, we’ve added gamepad support where possible and enabled localization across the board. Expand each for a breakdown:

Friends Locator: use a custom GUI!

Added

  • Override the default UI with your own GUI built in Studio
  • New configuration option to turn off the Dev Module completely

Fixed

  • Wrap API calls with pcall to prevent excessive error logs

In-Experience Profile: more configuration options & localization!

Added

  • ProfileCards now support rounded corners, borders, text scaling and truncation, as well as the option to remove the personal indicator prompt and blurry background.
  • Localization tables to better support translation of the ProfileCard phrases into other languages.

Changed

  • The ProfileCard on mobile devices now shifts into different views to prevent the keyboard from blocking the text input area.

Fixed

  • You can no longer select the status text box and see the blinking text cursor when not in editing mode.
  • You can no longer interact with or view ProfileCards while on console or using a gamepad controller.
  • Input on certain UIs found on top of a character no longer causes the profile card of that character to appear. However, experiences with Voice Chat UI and the ProfileCard DevModule may observe that the card still appears when VC UI accepts input when it appears over a character; this is a known issue that we are still working to resolve.

Emote Bar: updated emotes, increased customizability, gamepad support!

Added

  • The position of the Emote Bar can now be customized via the emoteBarPosLandscape and emoteBarPosPortrait configuration settings
  • Added the lockEmote API function. This function allows the developer to set an emote in the EmoteBar or EmoteWheel to be locked for a specific player
  • Added gamepad support. By default, press Y to open the EmoteBar, use the right/left bumpers to navigate, and left stick/dpad to navigate between emotes.

Changed

  • The emotes provided with the Emote Bar have changed. They are now the 7 free emotes in the Roblox Catalog (Hello, Applaud, Point, Stadium, Tilt, Shrug, and Salute). In addition, if the players own any emotes from the Little Nas X, 21 Pilots, or Royal Blood concerts they will be added to that player’s Emote Bar. This can be disabled by setting useDefaultEmotes = false in the configureServer function.
  • The number of emotes shown per page now dynamically changes based on the size of the device. emotesPerPage is now maxEmotesPerPage to reflect this change. The emote bar will show at least one emote per page and at most maxEmotesPerPage per page.
  • The Emote Bar now positions itself above mobile touch controls when there is not enough room to show the Emote Bar between the touch controls
  • The server scripts now perform more rigorous verification of data coming from RemoteEvents originating from a client

Fixed

  • EmoteBar.setGuiVisibility(false) now hides the EmoteWheel until EmoteBar.setGuiVisibility(true) is called
  • The EmoteBar no longer overflows on small screens
  • The EmoteBar will no longer navigate back to the first page of emotes when moving after having changed the emote page via swiping the Emote Bar on touch devices.
  • Local configuration changed made by configureClient will no longer be overwritten by the Server
  • The Emote Bar no longer gets tripped up when starting the experience in Portrait mode
  • Test files are no longer shipped with the Emote Bar

Photobooth: increased customizability, gamepad support!

Added

  • There are more customization options for the countdown. See the documentation for countdownBeepSound, countdownFlashSound, countdownFont, countdownTextColor, countdownTextSize, and countdownSeconds for more information
  • Background selectors can now be navigated using a gamepad

Removed

  • countdownAudio has been removed in favor of countdownBeepSound and countdownFlashSound

Changed

  • Background selectors now look better on larger screens
  • The time between countdown numbers is now 1 second (it was 0.43 seconds previously)
  • It is now obvious which keys/gamepad inputs/touch inputs can be used to open the PhotoBooth (we now use a ProximityPrompt instead of a custom solution)
  • The cameraBackground and cameraIcon configuration options will not longer do anything now that a ProximityPrompt is used

Fixed

  • Background selectors now properly exit from the hover state when the mouse is moved away from them
  • Background selectors can no longer be clicked after they have faded out
  • The in PhotoBooth UI no longer fades out while hovering over a background selector
  • The setBackgrounds function will now always change the backgrounds that can be selected
  • The caption in the PhotoBooth is no longer cutoff on small screens
  • The PhotoBooth now responds better to orientation changes
  • Test files are no longer shipped with the PhotoBooth

Using the updates

To use the updates, simply insert the new Dev Module into your experience and delete the old one. Since Dev Modules are configured through scripts that you write, all of your configuration will be preserved between updates.

What’s next?

We’re focused on enabling a wider variety of powerful and immersive experiences on Roblox. What would you like to see next?

If you’re using developer modules in your experiences and would like to help design upcoming modules, fill out this form to request access to a private DevForum category with us! You can also submit feedback here.

A big shout out to the team making this possible: @complexlint, @TheGreaterWhale, @AngelEthereal, @ghost_naps, @Chocopain, @SolarCrane, @AZKOolKAt, @wiggletsunami, @poppyphizzy, @IgnisRBX

288 Likes

This topic was automatically opened after 9 minutes.

Amazing!

Its great that our suggestions for the modules were implemented. This made the modules so much better, and the new additions are excellent!

Thank you, and I’m glad our feedback helped.

Thank you to the team making this possible: @complexlint, @TheGreaterWhale, @AngelEthereal, @ghost_naps, @Chocopain, @SolarCrane, @AZKOolKAt, @wiggletsunami, @poppyphizzy, @IgnisRBX

21 Likes

As a user who struggled as a beginner scripter, I think a new Roblox studio template should be created featuring this modules. Most new users are searching for this type of features and adding them to a more obvious place may help them increase their confidence while developing an experience.

21 Likes

This is honestly amazing! I loved the first round of open sourced Developer Modules. Now that we’re getting a second round, I appreciate this even more! I’ll be sure to recommend these to fellow developers in the community who will need them!

I give my eternal thanks to @complexlint, @TheGreaterWhale, @AngelEthereal, @ghost_naps, @Chocopain, @SolarCrane, @AZKOolKAt, @wiggletsunami, @poppyphizzy, @IgnisRBX for the amazing work you’ve done at helping the community with these open sourced utilities!

8 Likes

These modules, I feel, are very much needed for the beginners of Roblox Studio and those without a proper understanding of Roblox Lua. Thank you, @complexlint, @TheGreaterWhale, @AngelEthereal, @ghost_naps, @Chocopain, @SolarCrane, @AZKOolKAt, @wiggletsunami, @poppyphizzy, and @IgnisRBX, for your work!

7 Likes

This is amazing! Good job Staff Team!

9 Likes

thank you, to all of you who made this modules
obviously I’m going to use them.

And I want to make my own social developer modules and mabye help the community doing some, but as i see you need to learn how to use the roact modules, which are a little abstract to manage compared with the classic guis and Uis

There is some advices?
and is better to make them using roact?

14 Likes

Os there a comprehensive list of all the modules that Roblox has already provided? Or are those the only modules?

These look interesting and I look forward to seeing them in games

6 Likes

Absolutely amazing new additions, here! Credit to the Roblox staff team and their hard work.

8 Likes

From my testing, the Agree, Disagree, Laugh, and Sleep animations don’t work in the Social Interactions module.

7 Likes

You can see a full list of developer modules here. Keep in mind that these modules are designed specifically for social use cases, but there are countless resources available.

10 Likes

Roblox, this is amazing! You always succeed in amazing me with these new modules, I greatly thank you for your continued support in our community.

5 Likes

Ooh sick!! Cant wait to see what people will do with this!

5 Likes

Amazing work on project for resources this will be great experience will need to community for sure about developers for updates maybe this helped

Also Thank you for possible believed for games

6 Likes

Very amazing! This will help people with more coding to get better at at! I also like the idea of Surface Art too!

5 Likes

Is there any way to disable head to camera in social interaction module? Pls tell fast

6 Likes

Just a query,
what about a module based on spartial voice (the voice chat)?

This would help upcoming developers learn how to work with it and possibly add options (mute, volume, etc)

8 Likes

Thank you for these modules! But you should tell us how to use them in Studio.

5 Likes

I’ve always wondered if Roblox could add a way to import packages like this without having to let them unzip at runtime.

Still pretty cool social modules out of the box.

7 Likes