how to breath intensley:
Ok, thoughts on every single planned update
Before I start, here’s the ones I wont cover due to it being outside my field of interest
- Custom Materials
- Proceedural Skies
- Automatic Translation for Games
- Heightmap v2
- Talent Hub
Asset Manager - Universe Level
The asset manager is a funny one, in one way, it’s an epic way of turning the Game Explorer into a Lua-based plugin, but on the other hand, the amount of technical issues it had last year has put a bad taste in my mouth with it.
I’d also like to learn more about this, but it links to a page that appears to be unrelated, might want to get to that
Script Version History
So, basically Git but in Roblox?
Parallel Lua
Ok finally we get to a feature I might actually be able to elaborate on.
Paralell Lua is something we’ve needed for a long time, finally being able to take control of multiple cores on a CPU will push what we can do with the engine so much futher.
I’ve been playing around with the beta zueg released a while back, and there’s some previously performance heavy tasks that become so much less of an overhead.
Teleport API Simplification
Ok, now onto a fun one. The Teleport API in it’s current state is a complete and utter mess. When it was added back in 2013 or 2014 was it? The feature was simply just “Teleport”. And thats what it needed to be.
As more features like Party Teleports and Reserved Servers got added, the API started to get more bloated and confusing.
For example, Teleport is the only function (assuming you set the permission) that can teleport to games outside of the universe itself. Every other function is locked to the universe it was called under.
Simplifying the API to a single function, TeleportAsync
, will definitely reduce the amount of bloat in the Teleport API and make it nicer to use, a bit.
Again, transparency from you for your upcoming plans will always be a virture.
also real slick admins by trolling first post campers, nah idc