We have a new Creator Roadmap! Read more about it here
Hello developers and creators,
Being as transparent as possible with our community is important to us at Roblox. A new year provided us with a great opportunity to explore how we can improve the Developer Roadmap, which so many of you plan around and get excited by.
If you’ve seen the roadmap previously, you’ll see that it’s now laid out slightly differently. We have also updated our internal process so that the roadmap will be clearer and more accurate going forward.
Note that the roadmap is not a comprehensive list of features we are working on, but rather highlights some of the larger initiatives that we have high confidence in releasing within the estimated windows - which will help make the roadmap more accurate.
Going forward, we will aim to update it roughly every month, rather than every quarter, to reflect changes. Over the course of 2021, whenever there is an update, a changelog for the roadmap will be shared in this post as well and will highlight any features we have reprioritized for maximum visibility, so that you can clearly track changes.
Please keep in mind that our vision is evolving, and bugs or technical issues may cause items to be delayed or even deferred. We do this to ensure we are shipping incredible features that improve your experience developing and creating on Roblox.
Thank you for bearing with us whilst we took the time to review the Developer Roadmap and processes around it. We’re super excited for everything this year brings, and we hope that this new roadmap will allow you to share in that excitement, as well as help you plan whatever awesome experiences you’ll make this year!
Thanks again!
Changelogs
8th Feb
- Parallel Lua
- Launch Date: TBD → Q1 2021
- Procedural Skies
- Renamed to Procedural Skies v0
- Launch Date: TBD → Q1 2021
- Updated Build-in Materials
- Added to Roadmap as an upcoming feature
- Context-aware Autocomplete
- Added to Roadmap as an upcoming feature
- Procedural Skies v1
- Added to Roadmap as an upcoming feature
9th March
Features Changed:
- Teleport API simplification - now released
- Asset Manager - Universe Level - now released
- Heightmaps v2 - now in open beta
- Updated Build-In Materials - now in open beta
- Universe Memory Store renamed to Memory Store, pushed to Q2
- Procedural Skies v0 / v1 merged into ‘Procedural Skies’ and pushed to ‘later’
Features Added:
- Attributes - added, now released
- Increased Game Join Security - added, on track for Q1
- Outlines for Parts/Models - added, on track Q2
- Allow Renaming of Groups - added, on track for ‘later’
- Open Cloud - added, on track for ‘later’
Features Removed:
- No features removed
15th April
Features Changed:
- Automatic Translation for Games - now Rolling Out
- Script Version History - now Rolling Out
- Custom Materials (Open Beta) - now launching Q2
- Heightmaps v2 (Open Beta) - now launching Q2
- Parallel Lua (Open Beta) - now launching Q2
- Updated Build-in Materials (Open Beta) - now launching Q2
- Datastore Improvements - now in Closed Beta, and launching Q3
- Dev analytics standard dashboard - now in Closed Beta, and launching Q4
- Find (All) / Replace (All) - now in Open Beta, and launching Q2
- Increased Game Join Security - now Live
- Custom Pivot Points - now in Private Beta
- Memory Store - now launching Q3
- Allow Renaming of Groups - now launching Q3
- Open Cloud - now launching Q3
Features Added:
- 2FA with Authenticator App - launching Q2
Features Removed:
- No features removed
2nd June
- 2FA with Authenticator App - now Private Beta
- Documentation Site - now under Investigation
- Script Editor Plugins - now under Investigation
14th July
- Find (All) / Replace (All) - now released
- Custom Pivot Points - now in Open Beta
- Memory Store - now in Closed Beta