Whew. That was a lot to read through but I’m super glad that this exists. Thank you for the transparency!
I’d like to challenge Roblox’s vision for Search specifically. It’s stated that…
The issue I have with this is that users themselves are not in control of the filters at play. Rather, Roblox is the one trying to assume and “understand user intent” via semantic search systems. This is amazing for the majority but begs the question: Why not let users filter things themselves?
Having a manual filtering system that end users themselves can toggle, without a string of text via semantic search, is better UX from a ‘transparency to that user’ standpoint.
To be more specific, I’d love to filter by multiple of these at once:
- Genre (Adventure, Horror, etc.)
- Single-player vs Multiplayer (Server Size?)
- Sorts (Ex., “Popular in Country”, “TopGrossing”)
- Price (Free, R$ 400, R$ 2,000, etc.)
- Like rating
- Last Updated (?)
- Creation date (?)
For things not covered, like 2D vs 3D, they could be handled with a Tags system as many people have suggested to Roblox, without a response:
It’s been a little over 9 years of people recommending this system of tagging. With this new goal of transparency: Could you tell us why this is off the table, if it is? Maybe the following is what I hope it to be:
This would be amazing! I fear my current game will be hindered on marketing launch, despite people being able to play it right now, due to this not being a thing (a beta mode) already.
Should I put my game on a new experience ID, despite the same content, and making sure to take down the old one, to give it a better foothold in the algorithm?
Uh, what does happen to paid access games in the Discovery algorithm? Is that what this is saying, that it’s different? I wasn’t aware that something was happening to them. I am very much intrigued.
As a last note, I’ll definitely need to update My Research on the Roblox Algorithm & Discovery for Experiences/Games.
Thanks again,
Reditect