Earn a Higher Revenue Share for $9.99+ Paid Access Experiences

The commercial failures of others doesn’t make Roblox a high quality engine. It simply isn’t. UE2 had better graphics.

ah yes, a other feature gatekept by this ‘id verification’ thing. Funny.

1 Like

what does that even mean though? Its up to a developer what monetization they employ. If you make less its your own fault (or an issue related to devex fees, but it looks like that maybe is being phased out eventually)

Why offer different rates for different prices…

Like I said the fee difference between paid games and F2P games with monetization is probably going to be gone soon based on how much stuff has already migrated away from robux (developer-side)

My only two concerns are that robux is continually losing value and this will prompt developers to sell games at ridiculous prices.

This is an incredibly narrow-minded argument that doesn’t really hold up as it’s basically just “im not spending money to buy a game on this platform.” (saying this does nothing to support your overall point!)

This is especially true when you are willing to spend money on cosmetics for your avatar, and gamepasses (for games such as bloxburg, which were paid access) so this point suggests you have a bigger issue with this system and you should focus on that instead of saying “im not buying this!!!” to sell your other points.

I mainly agree with all of your other points, but alot of people use the argument that they would never buy a game on this platform which contributes basically nothing to the argument in question. Alot of people have, and will buy games on the platform.

2 Likes

I’m not suggesting it is high quality from a graphics standpoint. I’m suggesting that the majority of gamers just want to have fun with their friends regardless of device, and devs want to be able to rapidly build and share their creations.

That’s why Roblox, Fortnite, Minecraft, and other UGC-driven platforms are doing so well.

1 Like

Its possible to make high quality games compared to other roblox games, and only by very talented developers. The developers of those games are very talented, but you can see the engine limitations if you compare it with an UE5 or Unity title.

Well that doesn’t really change what I am trying to say, I feel like you are misunderstanding what I am getting at. Giving a lower percentage for a lower price rewards those who sell for a higher price. I am not saying 50% is bad in comparison to DevEx, I am saying it should be a fixed rate regardless of price.

That is true, but this feature doesn’t make sense. I am not going to pay real money for a Roblox game, especially not 50 USD. No matter how talented the developer is, I simply know the engine’s limitations, and can get much better value looking at non Roblox games.

I’m sure it definitely is for you.

At this point add builders club only games again.

2 Likes

its cool, but its going to be like steam now on roblox too…

2 Likes

Vertex/Fragment Shaders are an important aspect of games, yet we’re stuck with Roblox’s default shaders. If you want to make a hyper-realistic game like frontlines or that VR game, or a game in the traditional “low-poly” art style, then Roblox is perfect since the engine supports it. Else, you’re out of luck. Something as simple as cell-shading becomes difficult when we have no real control over lighting. (eg ambient occlusion is forced to be enabled on higher graphic level settings)

3 Likes

I think the idea here is to continue pushing away from the idea that roblox is a game and that its for kids. If I had to draw comparison, Id say roblox is trying to be kind of like xbox gamepass(?) for users where you can just start playing high quality games for a range of ages that just so happen to be built with the same engine

unlike xbox cloud though, roblox is able run on a users hardware instead of over the cloud, allowing for smoother gameplay (even on spottier networks)

1 Like

I agree. I would love for Roblox to explore avenues where we have more expression over game fidelity and visual appearance. It’s something that should be researched more.

1 Like

Any updates on supporting different currencies rather than just USD? or is that already a thing? Since we use MAD (Moroccan Dirham) and I’m forced to pay a currency exchange fee everytime I buy with USD.

How does this affect DLC gamepasses? If a game like doors was paid access and added a gamepass that unlocks extra rooms, would this be considered “an additional paywall” and thus be against the rules?

1 Like

Pricing needs to be open for developers to decide, not set amount of prices.

1 Like

Im pretty sure they mentioned ‘core game’ specifically in relation to this case but further clarification would be nice since this isnt super well defined

Hyper realistic from 2010*. We can think about hyper realistic when they give us Global Illumination or vertex/fragment shaders as you said. And yes I wanted to make a cel/toon shaded game aswell but struggled.