Easing Directions display differently between Edit Mode and Playtesting in Animations

I’ve always noticed some strange behaviour with the Animation Editor. But i only realised it now. So in edit mode, you make your animation and you use different Easing Styles and Directions. This is what i did with mine:

https://gyazo.com/10c6ead814209df0def816f489a14b54

However, the animation becomes completely different when Playtesting:

https://gyazo.com/339b296c0bb41e92a7df546993dbcdc0

The Easing Directions seem to be reversed between Edit Mode and playtesting. I tried this using the Roblox Player(RobloxPlayerBeta) and the animation is different than the one i edited in Studio.

If you want, you can see the problem for yourself here:
anime.rbxl (23.8 KB)

This only seems to be the case with Animations. I havent had a problem with TweenService yet.

2 Likes

Hey @20amir02, we are aware of this issue! It stems from the animation editor using TweenService for easing, and the internal animation playback using its own easing functions (which happen to have the reverse effect)

6 Likes

This issue is still persisting. And I’d also like to add that this only applies to the Cubic easing style.
Other styles such as Bounce are not affected by this reversing issue.

3 Likes

I don’t know if it has a connection but cubic/exponential tweens doesn’t seems to work with :TweenPosition() on ui’s. Does the exponential tweening style work for you?

seriously? you guys still havent fixed this issue and its been 4 years.

4 Likes

its still not fixed. please do something