FeedBack on my new FPS game Devlog #2

Devlog #1 :- Check it here

so i started working on this game weeks ago and i am still working hard on it last Devlog i made the gun after that i started working on a way to customize the gun and i made it that you can buy different gun parts and every part have it is own positives and negatives

then i worked on the workbench where you can customize your gun then and i made the datastore system so every thing is stored now

also i made some icons for the buttons and i really need your feedback about all the icons and the other things for sure


i decreased the videos quality to meet the size requirement

join my roblox group for more news about the game and more :- Here

thanks for reading (2024/10/31)-(Devlog 2)

4 Likes

loooks great! but i have one question how does ur studio look so good? Mines really bad looking

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The ‘workbench’ and ‘shop’ have very similar icons, so I think that should change. The layout of the buttons is also a bit odd with the container around the buttons. Having one button above the other (same X coordinate), and no container would make it look better.
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The colors overall aren’t my style, but the color choice here is mostly subjective.


The workbench menu UI is good, but the info/stats text could also be centered.


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The text above ‘Shoot’ could have a text outline, that ammo count too, so it’s more legible. The icons also seem to not follow the same art style, which can make things look unprofessional.

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thanks for your feedback , you can adjust the lighting settings until you are happy with it or you can watch a video on the red play button app

thanks for your feedback , i still did not make the shop icon yet so i just used an old icon for the workbench

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the game style is cartoony so i think this color match the game style

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hmm so you think that i should remove the container around the buttons

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i am still a beginner in icon making so can you help me to make these icons match the game style ?

i can center the description text and make a good space between the gun piece image and the name text but in the view frame how i can fix the padding issue there ?


what do you think now ? is the padding good ?

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yes, this is much better.

I’m not the best at making icons fit together, so I usually make the icons a white silhouette. Here’s an example:
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This is pretty neat! One thing in my opinion:

  1. Be sure to give the player lots of feedback. The gun changing parts is so cool so when the player gets a noticeable change from their click of a button it would make it more engaging. I’m not saying do that on every part but maybe have a “root” part that changes the type of gun and its base stats (pistol root part, rifle root part, etc.) just a suggestion.

If you want to know more I suggest looking at this topic: How to Make Your Game Fun and Enjoyable

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the gun already have a base damage and base speed value but these value can not be changed you can only boost them by different gun parts but i feel that may make the game complicated , is it ? , also i am gonna add some particles as an impact from hitting any solid object and another for hitting rigs

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