(sorry if in the wrong category, im a new member and cant access most topics)
I’ve tried almost for an hour to ask me and my community what kind of game idea they want me to make. Do any of you have thoughts on game idea’s? Please DevForum… Help.
You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? A really good game idea that me and my team like.
What is the issue? I can’t find a good game idea…
What solutions have you thought of so far? I’ve asked my community over 5 times!
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Edit: I will keep you all posted on the forum on a new thread soon, because I have found a game idea…
There are already manythreadson thistopic, I’d suggest looking at those. In the future, please be careful to search the forum for similar topics before making your own.
In my opinion with coming up for a game idea you have two routes.
Route 1: The Moral High Ground
Build a game you’d want to play. Don’t ask for other opinions. Just come up with your own. Launch the game and then take feedback from there. Your game will feel more honest and candid. Not so much of a money grab.
Route 2: The Money Grab
Look through the front page and use something that’s working well as inspiration. Adapt that game into something slightly different. (Example. Make a simulator.)
You could do this however by avoiding the process of elimination you’ll put yourself at risk by allowing bad game designs to remain in your head.
What I’d recommend doing is the following:
Form a budget than think of a game concept.
Don’t dwell on originality, it’s a burden for an amateur developer. Trust me when I say it isn’t worth stressing over.
Make sure the concept can be monetized, if it’s unbalanced between P2P or F2P you’ll encounter problems throughout the testing stages.
Keep an open mind , sometimes you’ve created a bad game design and you’ll have to let it go. It isn’t easy especially if it’s your first as you’ll grow an emotional attachment to that concept. Designs aren’t written in stone and be prepared to substitute concepts if necessary.
I’ve been doing it this way for a while, and it tends to work. If you build a game that you and your friends can bash around in for a few hours together, plenty of other people will enjoy it to. That’s just been my philosophy though.