Fresh is a Newly Designed Particle system! And Beta 1.1 is HERE! Original post is here. That post goes into more depth! This post is more focused on the NEW version, and its arrival!
Whats New?
Part Distribution! The particles evenly spawn throughout the size of the Emmition Part!
New Way to set the Parameters/Arguments! Example:
local ParticleSystem = require(game.ServerScriptService.ParticlesPhaze3)
---
local T = ParticleSystem.new()
T.EmissionPart = script.Parent
T.Color = Color3.fromHSV(0, 0.701961, 1)
T:Spawn()
Keep in mind, I made it so some of the values have a default value if you just dont want to set those!
It looks nice, but why create a plugin when all it does copy the Modules folder to ServerScriptService?
I feel like just offering the folder instead of a whole plugin would be enough.
This is a Roblox issue. I believe it is Windows specific. It happens when one of Studio’s script-related caches doesn’t get cleared properly, it can be super annoying. I think its related to new scripts being created while the game is running, but, I’ve only encountered it a few times.
Steps to fix this:
Hold your Windows key and press R to open the Run Dialogue. Type %LocalAppdata%\Roblox\placeIDEState, and hit Enter/Return or press Ok:
You will see a folder open that looks something similar to this (the amount and names of files will be different)
Press Ctrl+A, and delete the contents (Press the Delete key)
You should no longer encounter the ScriptGuid messages
Don’t worry about the contents of the folder too much, each file is used to store some extra stuff about certain scripts, such as certain debug info, and the ID of its LinkedSource (which doesn’t actually exist anymore, so).