Hi Creators,
We’re excited to announce that Import Queue is now available by default to all users. This feature allows you to open, configure, and upload several 3D files all at once. The launch also includes a number of usability improvements since the initial beta launch.
How to use Import Queue
You can add files to Import Queue by clicking Import 3D in Studio, which will open a file dialog. Select one or more 3D files (.obj, .fbx, .gltf) you’d like to import and click Open. You’ll see them start to load in the queue. You can add more files to the queue by clicking the Add file button located in the top left corner of the queue.
Once your files have loaded, you can begin to modify them. Apply presets via the dropdown, or open the file in the familiar Import Preview by clicking the asset name. Swap a file with another one by clicking the path link.
You can deselect files from being imported by clicking the checkbox. Once everything is configured the way you like it, you can press the Import button to start the queue.
You can find your assets in Toolbox, in the revamped Asset Manager, or by clicking on the asset in the Explorer and pressing “F” to focus it.
Improvements since beta
Since the initial beta launch of Import Queue, we’ve made the following improvements:
- Ability to quick-select asset creator
- Resizable grid columns
- Many design enhancements for a cleaner UI including improved error states
- Updated documentation on Creator Hub
We’re also working on a few upcoming changes that will be available soon:
- Changing the default asset creator to match the experience creator
- Ability to open Import Queue directly from the Next Gen Studio Ribbon
- Adding a loading spinner state to more clearly indicate when a file is being imported
What’s next?
Our goal in the next few quarters is to transition the 3D Importer and Import Queue into a Universal Importer that can handle Image, Audio, and Video files.
Thank you and let us know if you have any further feedback.


