Hi Creators,
With spring in full swing, we’re sharing our latest Creator Roadmap update. We’ve launched a ton of new features; while you can find a full list of what we launched below, let’s recap some of the highlights.
Pushing the Boundaries of Roblox’s Engine
You asked, and we delivered. Whether you’re creating in the classic Roblox style or building the next novel game, we want our engine to help you realize your vision.
- Visual Glow and Detail: Emissive masks are now available for you to make your worlds glow. Roblox now also supports 4K Textures for highly detailed and complex models.
- Realistic Soundscapes: Acoustic Simulation includes real-time occlusion and reverb, ensuring your audio environments react dynamically to the physical space of your games.
Bringing Your Idea to Life Faster With Assistant
As we’ve seen more creators use Assistant, we’re starting to see just how much it accelerates creation and helps eliminate the pressure of crunch time. We’ve upgraded Assistant in many ways, but let’s cover the latest:
- Planning Mode: Assistant now has a planning mode that generates a task list based on your prompt, lets you review and tweak the steps, executes the work, and then validates the output with automated testing.
- Procedural Models: With the new /generate_procedural_model command, you can instantly create procedural models that are highly configurable. Just by adjusting a parameter, you can change a procedural model’s geometry, color, or material in seconds.

Also, for the AI power users: Studio now has MCP support built-in and you can use your own key with external LLMs from Google, Anthropic, and OpenAI.
Advancing Avatar Creation
We also launched new features to expand Avatar fidelity:
- Full Body Animation for Platform Avatars: R15 platform avatars now support higher fidelity animation rigs such as articulated fingers, a refined torso with clavicles, and ball-of-foot joints.
- High-Fidelity Visuals: We launched Makeup, up-rezed textures to 2K, and upgraded joints for smoother movement.
- Advanced Animation: Animation Graphs are now available as a Studio Beta for seamless transitions and blends, alongside the Character Controller library.
Upcoming New Tech
While you can read a full list of what we added below, here are some highlights of what’s to come. In the coming months we’re:
- Exposing Open Cloud APIs as tools available to Assistant and MCP (Mid 2026), which lets you bring the power of Roblox directly into external tools like Cursor and Claude Code.
- Introducing some exciting UI improvements with StyleQueries (Mid 2026) and native UI shadows and glows (Mid 2026) to make developing high quality UIs easier.
Tackling Spammy and Cloned Games
Before we wrap up, let’s talk about a major community pain point: spammy and cloned games.
Since launching new publishing requirements last year, we’ve already seen a significant drop in spam on the platform. While we are updating those requirements soon which we expect will help, we’re also stepping up our efforts to tackle the problem in a number of different ways.
Over the coming months, we’re ramping up moderation against games that flood the platform by deceptively copying existing titles. Our goal is to make it much harder for bad actors to “piggyback” on your hard work.
We’re moving carefully to ensure we don’t impact original games (and sequels) or well-intentioned creators, so there’s no immediate action required from you. We’re just keeping you in the loop on how we’re approaching protections for original content and we’d love to hear your perspective in the comments.
Features Launched Since Our Last Update
Since our last update, we shipped 52 items on our roadmap.
See the full list below.
Assistant / AI APIs
- Assistant search subagent
- Procedural Models
- Assistant Planning Mode
- Studio built-in MCP Server
- Agentic gameplay validation
- Multilingual Support for Text-to-Speech API
- Speech to text API
- MCP Assistant for 3rd party integration
Avatar
- Adaptive animation
- Avatar Makeup
- New Avatar motion and default abilities
- Avatar Switcher
- Layered Clothing performance improvements
- In-game auto setup
- R15 with optional joints
Creator Hub
- API Docs Updates
- Hub search
- Creator Rewards Analytics benchmarks
- Game betas
- Real-time performance analytics
- Experimentation (A/B testing)
- Group-to-Group game ownership transfer
- Overhauled navigation
Discovery
- Video previews
- Event details page SEO (Search Engine Optimization)
Engine
- Mesh streaming and improved mesh LoDs
- Physically-simulated characters with the ability to ragdoll death
- Texture Streaming
- 4k Texture Rendering
- Scalable Lightweight Interactive Models (SLIM) v1
- Emissive masks
- Data Stores Extended Services
Monetization
Safety
- Improved asset previews and details on Creator Store
- Improved moderation automation and accuracy
- Proactive avatar safety scans
- Age checks for chat and viewing links
- Automated scene moderation
Social
- Custom Matchmaking - TextChat Signal
- Trusted Friends for younger users
- Game chat for Trusted Friends
- TextChatService:GetChatGroupsAsync and VoiceChatService:GetVoiceGroupsAsync
- Voice chat server size expansion
Studio
New Roadmap Items
We’re also adding 21 new items to the roadmap. We’d love to hear what you’re most excited about!
Click here to see the full list
Assistant / AI APIs
- 4D Generation: Custom Schema and Behavior Library - Automatically segment assets generated with
/generate(e.g. separating wheel meshes from a car) and apply predefined, scripted behaviors based on the type of object. (Mid 2026) - Expose Open Cloud APIs as tools available to Assistant and MCP - Surface Open Cloud APIs as first-class agentic tools, callable from both the native Studio Assistant and any MCP-connected client, such as Claude Code, Cursor. (Mid 2026)
- Multiple chats and chat history in Assistant - Run multiple chats in Assistant to keep context organized, with chat history now persisting across sessions. (Mid 2026)
- Assistant NPC Subagent - Use NPCs in Studio to test and iterate gameplay scenarios; this is currently in Beta. (Mid 2026)
- Assistant skills + docs - Enable Assistant to read your documentation and follow your skill files to work more effectively in Studio, from understanding your game’s architecture to executing multi-step workflows like scene setup and script generation. (Mid 2026)
- Game translation glossary - Enable you to define important terms and their corresponding translations. (e.g. game title, character names that are always in one language) These translations will be applied consistently across the game wherever the term appears, even within automatic translations. (Late 2026)
Avatar
- Prompt-to-Animation - Use text prompts to produce new complex avatar animations or modify existing ones. (Late 2026)
Creator Hub
- MessagingService insights enhancements - Provide per-topic metrics, clear indication of limits and how close your game is to them, and alerting rules. (Mid 2026)
- Discover creator-uploaded songs - Surface eligible creator-uploaded songs in the “Top Songs” section of the Game Details Page. Currently, these only display licensed songs from distributor partners. (Mid 2026)
- License Manager: Time-based licenses - Time-based licenses - IP holders can offer a license during a creator proposed time period. (Mid 2026)
- Expand API coverage for top Creator Hub workflows to MCP - Expand API coverage and MCP support for top Hub workflows (e.g., update developer products/passes, managing configs, querying analytics) so creators can get work done across their favorite tools. (Mid 2026)
- License Manager: Dev Product licenses - IP holders can offer a license for creators who restrict the IP to a Dev Product purchase. (Late 2026)
Analytics
- Analytics for game chat and Voice - Review the number of users who have sent a message in chat, total number of messages sent, and number of users who have talked/listened in Voice. (Late 2026)
- Age group analytics - Update age demographic reporting in Creator Analytics to reflect age checked age groupings, replacing current self-reported age data. You will be able to view metric breakdowns by specific age checked age buckets, and distinct segments of users who have not yet age checked. (Mid 2026)
Social
- Global Cross Server Chat - Enable Cross Server Chat across every active server of a game between users of similar age groups. (Mid 2026)
- Customizable Chat Presets across age groups - Integrate tooling into TextChatService for creators to build and customize tools for chat presets with consistent UX for users. This will include a pre-defined list of messages based on chat themes within their games to ensure messages are as relevant as possible. (Mid 2026)
Studio
- StyleQueries - Enables conditional UI styling based on parent sizing properties or device/user settings. (Mid 2026)
- UI shadows and glows - Add elegant shadows and glows natively in your UI. (Mid 2026)
- Asset Privacy & Permissions - Full Launch - Provides privacy settings for new Mesh, Image, and Decal assets, letting you control who has access to the asset. This includes improvements such as bulk sharing and improved error messaging. (Mid 2026)
- Versioning support for mesh and image assets - Versioning and version management for Mesh and Image assets (Mid 2026)
Safety
- Real-time viewing of game chat for moderation - Launch a view-only, real time method of reviewing and moderating game chat so you can find and kick out rule-breaking players. (Mid 2026)
Delayed Roadmap Items
Click here to see the full list
Studio
- Reimport, Early 2026 → Mid 2026
- Studio Luau file sync, Early 2026 → Mid 2026
- Revamped Asset Manager, Early 2026 → Mid 2026
- glTF export, Early 2026 → Mid 2026
Engine
- CSG on meshes, Early 2026 → Mid 2026
- Native code generation for Android, Ongoing → Mid 2026
- DataModel isolation and script capabilities - API Updates, Early 2026 → Mid 2026
- Mesh generation Extended Services and observability dashboard, Early 2026 → Mid 2026
- Individually Rounded Corners, Early 2026 → Mid 2026
- Instance streaming: Frustum shape, Early 2026 → Mid 2026
- Improvements to fluid dynamics, Early 2026 → Late 2026
- Instance streaming: Streaming excluded mode, Early 2026 → Late 2026
- Video usage & Extended Services, Early 2026 → Late 2026
- Advanced Video API, Early 2026 → Late 2026
- Acoustic Simulation, Early 2026 → Late 2026
- Improved Data Stores (Beta), Mid 2026 → Late 2026
- Improved physics solver, Early 2026 → Late 2026
- Enhanced voxel terrain, Mid 2026 → Late 2026
- Improved debuggability of the Physics system, Mid 2026 → Late 2026
Safety
- Content Moderation API, Early 2026 → Mid 2026
- Details on misusing Roblox system violations for UGC bundles, Early 2026 → Mid 2026
Avatar
- Photo-to-Avatar APIs, Early 2026 → Mid 2026
Creator Hub
- Expanded notifications, Ongoing → Mid 2026
- Improved Creator Hub Home, Early 2026 → Mid 2026
- External Group permissions, Early 2026 → Mid 2026
- Improvements to creator notifications, Early 2026 → Mid 2026
- Game server management, Early 2026 → Mid 2026
- Video preview annotations in Creator Analytics, Early 2026 → Mid 2026
- Granular collaborator permissions, Early 2026 → Late 2026
Discovery
- Dynamic filters, Ongoing → Mid 2026
- Redesigned event details modal, Early 2026 → Mid 2026
- Search Landing Page (SLP), Early 2026 → Mid 2026
- Automatic translation for in-game images, Early 2026 → Mid 2026
- Improving the predictability of Continue Playing, Early 2026 → Mid 2026
- Continued improvements to Recommended for You, Early 2026 → Mid 2026
- UI changes to Home, Early 2026 → Mid 2026
- Language Variant Support, Early 2026 → Late 2026
- Automatic translation for game icons & thumbnails, Early 2026 → Late 2026
Social
- Real-time voice chat translation, Mid 2026 → Late 2026
Assistant / AI APIs
- Assistant scripting workflow improvements, Early 2026 → Mid 2026
- Text Generation API, Early 2026 → Mid 2026
Monetization
- Creator Store seller analytics, Early 2026 → Mid 2026
- Marketplace select, Early 2026 → Mid 2026
- Share custom animations through Creator Store, Early 2026 → Mid 2026
- Group revenue reporting, Ongoing → Late 2026
FAQs
Why did you launch something that wasn’t on the roadmap?
- The Creator Roadmap is not a comprehensive list of everything Roblox is doing (it’s hard to summarize what 2000+ people are working on!). Some examples of reasons why products may not show up on the roadmap are:
- User-facing products that require no action from creators
- Products that require us to coordinate or integrate with third parties, for example, Meta Quest and 17+ games. This can result in uncertainty in our ship dates or we may not be able to communicate in advance until the other party is ready.
- Products we’re holding to announce at RDC
- Products we aren’t sure are going to be impactful or have enough funding to hit their dates
Why did a feature slip past its target date?
- We do our best to forecast realistically, but sometimes features take longer to ship than anticipated or other features take precedence. As some of you may know, software scheduling estimation is an imprecise art.
Why is an item that was shipped no longer on the roadmap?
- To keep this roadmap forward-looking, we remove features from the roadmap that shipped over 6 months ago. This is not an indication that the feature is no longer being supported, but rather to keep the roadmap a reasonable length. You can always review past updates on the DevForum to catch-up!
Why is something on the Creator Roadmap site and not included in this DevForum post?
- To keep this post short, we only include items on the roadmap that have changed; if they’ve been added, shipped, or delayed.







