I’m pretty sure they’re working to tone down the brightness for lights on lower graphics levels on Future lighting by the release date.
Just disable casts shadow on the transparent part. Transparency isn’t supported yet.
So far it works pretty well for me.
The Update is great and all, but there are serious camera angle light issues…
video: for a better explanation…
I encountered this too! Made a request for it to be documented here:
If shadows aren’t important for the part that you’re passing light through then you can turn CastShadow off for that part in the meantime.
setting the glass parts to not cast shadows would be the simplest fix I could think of for that
Again, will there be an option to use the old Voxel lighting shadows instead of Future shadows when this comes out of Studio Beta? I asked this before, but I didn’t get a clear answer.
The FIB3 not showing at certain camera angles happened to me before Future was even released… You may know this but
This is going to be so exciting! I can’t wait for the futuristic scenes and showcases.
You forgot the comical amount of bloom.
Another issue I’ve noticed, is there a limited amount of lights? I’ve been making the map for my game for a while and enabling FIB disables some of them.
EDIT: I put in a brick with another spotlight and it works, is there any kind of super awkward logic that nobody except interns can understand (with the same style as the physics lol)?
Just love it when every time Roblox releases an update, a nuclear bomb gets closer to the ground.
Oh boy oh boy!
I am so late to the party on this, but it looks phenomenal.
I can’t quite get the right “Lightbeam through windows from a distance” effect, partially because of that weird 60s maximum everyone’s talking about, but as a wise man once said; “It eez what it eez”.
By the way, can we get different intensities of shadows based on transparency of objects? It’s kinda nitpicky but it sure would be nice.
We might eventually!
That actually happens to me too, even with max graphics settings
If im not wrong the transition between those lightning systems will be based on graphic level