Future Is Bright: Phase 3 - Studio Beta

I’m pretty sure they’re working to tone down the brightness for lights on lower graphics levels on Future lighting by the release date.

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Just disable casts shadow on the transparent part. Transparency isn’t supported yet.

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So far it works pretty well for me.

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The Update is great and all, but there are serious camera angle light issues…

video: for a better explanation…

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Clearly, my practice of having light come from the ground is going to have to go :pensive:

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I encountered this too! Made a request for it to be documented here:

If shadows aren’t important for the part that you’re passing light through then you can turn CastShadow off for that part in the meantime.

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Just want to show a nice little build that really shows the beauty of this update.

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setting the glass parts to not cast shadows would be the simplest fix I could think of for that

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Again, will there be an option to use the old Voxel lighting shadows instead of Future shadows when this comes out of Studio Beta? I asked this before, but I didn’t get a clear answer.

The FIB3 not showing at certain camera angles happened to me before Future was even released… You may know this but :man_shrugging:

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Roblox Lighting

2008:

2020:

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This is going to be so exciting! I can’t wait for the futuristic scenes and showcases.

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You forgot the comical amount of bloom.

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Another issue I’ve noticed, is there a limited amount of lights? I’ve been making the map for my game for a while and enabling FIB disables some of them.
EDIT: I put in a brick with another spotlight and it works, is there any kind of super awkward logic that nobody except interns can understand (with the same style as the physics lol)?

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Just love it when every time Roblox releases an update, a nuclear bomb gets closer to the ground.

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Oh boy oh boy!

I am so late to the party on this, but it looks phenomenal.

I can’t quite get the right “Lightbeam through windows from a distance” effect, partially because of that weird 60s maximum everyone’s talking about, but as a wise man once said; “It eez what it eez”.

By the way, can we get different intensities of shadows based on transparency of objects? It’s kinda nitpicky but it sure would be nice.

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We might eventually!

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Is this my new favorite thing ever? Yes.

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That actually happens to me too, even with max graphics settings

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If im not wrong the transition between those lightning systems will be based on graphic level

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