I am also experiencing this problem. The bug persists in almost any game I play, and fails to load game assets properly. I tried to replicate this bug in many games, but some of them were unable to even get past the custom developer made loading screen due to the assets not loading properly.
The only way I was able to fix it was to enable automatic graphics then rejoin, and even that did not fix the issue of assets and specific terrain (such as 3d grass) failing to load.
I’m experiencing the same issue. The only thing that changes when switching to full graphics quality are the sun rays, but that happens with a delay of ~5 seconds.
I’ve been experiencing this issue since almost a week ago or so. I really hope that it gets fixed, it’s usually stuck on low graphics quality for me and that results in a horribly low render distance when I mostly play games that requires high render distance. What’s up with the trend of Roblox breaking stuff frequently nowadays
Yep, I can also confirm this is happening to me too, restarted my computer, reinstalled roblox, even checked my computer’s hardware, only to find out it’s a bug with Roblox.
However, for me its slightly different, it seems to be changing quite constantly, it goes low, high, medium, in all sorts of random orders, weird loop.
here’s the thing though, even though the graphics renders are stuck at high for me and they’re kind of a blend, i’d like this as a performance option for displaying all parts and preserving lower quality nevertheless
I started having this issue after an update I got today, my Roblox is stuck at the lowest graphics setting despite setting it to the maximum. I can’t see anything a few feet away from me because it wouldn’t render anything further from that, I hope this gets fixed because every game for me is kind of becoming straight-up unplayable.
You can do that now by modifying FFlags and using the FFlag DFIntDebugFRMQualityLevelOverride to do that by setting the value to the graphics quality level in it and so the graphics quality level slider in the in-game menu would instead function as a render distance level adjustor.
But I would really like for this to be added as an official feature and be available for other platforms like Mobile, since you can’t adjust FFlags on them. Also such a basic and a vital feature shouldn’t be locked on behind modifications.
Just got word from my friend on Discord that this is happening to them as well. To my knowledge, their graphics slider was working just fine yesterday. Maybe a Roblox employee turned on an FFlag by accident?
found a temporary solution: use Bloxstrap to change quality settings and lighting to Voxel for all experiences. this does decrease lag but does not provide the original optimization, possibly because of the automatic anti-aliasing