What safety issues do you foresee? My account owns the group, I can already make a mega gamepass and “deposit” any amount of robux into the group if I want, and I have full access to the funds as it is. I’m not personally seeing the issues, at least with my use case.
On the other hand, I believe I get less sales because of these gamepass being hidden as opposed to on the game’s store page(I get many sales from Website), and I believe it impacts my monetization analytics negatively(slightly)
They’re considered Legacy Roles, because once the new system is out of Beta, and has at least feature-parity with the legacy roles, we’ll start deprecating their use for creators to manager collaborators. The idea is that everything you need for managing revenue, and collaborator access will be directly within Creator Hub only.
All other features in Groups that are not for creator collaboration (ie the announcements) will continue to exist on the app and main site, as Guilded gets more integrated there.
The new creator roles are for creator access only, so there will be minimal access to the public. For example, if you think about Roblox - it matters a lot less to you that I am in the ‘Product Manager’ role vs that I work at Roblox. The internals of a Group for creators on Creator Hub will become more private so that teams and studios can more carefully control what their players can see.
There are no changes to legacy roles in this announcement - they’ll continue to cost Robux. The new creator roles are free to create.
As per comment just above - yes! We want this new system to be super extensible. Rich APIs across Open Cloud and Engine.
If you find yourself a inundated with invites from strangers, you can turn the notification off entirely, and you won’t see invites anymore. If you then have a friend who has invited you, they can still send you the link themselves for you to accept, without you having to turn notifications back on again!
What about Player:GetRankInGroup and Player:GetRoleInGroup ? Does they still use legacy roles to get information and return it or no? How to get information about current player rank or role which are set on the dashboard page?
This is why Jed highlights “for individual creators as well as the overall platform”.
Introducing the ability to move funds around without marketplace fee reduces friction for bad actors. We know you’re not a bad actor, but you’re asking for a system change that would affect all users, not just the good actors. As a platform we don’t get to move haphazardly here and need to navigate that very carefully. Thanks for your patience here.
No plans to make a “changed signal” that can be listened to in-game at this time. Please file a separate feature request with your problem description on why you need change events for group members if this matters a lot to you.
This is actually interesting and actually very helpful for roleplay groups that don’t want people to have the “Moderator” role publicly, but will still actually still appear on the player, so they can delegate permissions without having to do something hacky and all.
My only question is, when this is fully released, will there be an option to hide the roles to the public and only be used via API?
An example of this being used:
Let’s say X roleplay group has a moderation team, but let’s say it’s too unrealistic to add a “Moderators” role in the group, so we would have to use like datastores, external databases, or something to keep track of the moderators.
Unfortunately, it’s not even possible to change what experiences people can edit with this update, only with the old roles: this is a massive flaw with the update
Thanks for your question! All of these new roles will be private, unless you have permission to manage members of the Group. These new features are specifically for creators and community managers, rather than players, so there’s very little player-facing/public information.