This is actually interesting and actually very helpful for roleplay groups that don’t want people to have the “Moderator” role publicly, but will still actually still appear on the player, so they can delegate permissions without having to do something hacky and all.
My only question is, when this is fully released, will there be an option to hide the roles to the public and only be used via API?
An example of this being used:
Let’s say X roleplay group has a moderation team, but let’s say it’s too unrealistic to add a “Moderators” role in the group, so we would have to use like datastores, external databases, or something to keep track of the moderators.
Unfortunately, it’s not even possible to change what experiences people can edit with this update, only with the old roles: this is a massive flaw with the update
Thanks for your question! All of these new roles will be private, unless you have permission to manage members of the Group. These new features are specifically for creators and community managers, rather than players, so there’s very little player-facing/public information.
So players cannot see this new roles and there no option do they see the roles like or a developer is a scripter or something with a sub role
I’d like to have sub roles like owner head Dev and developer with Raveneu acces and not too and that players in group see this roles so I only need the legacy Dev role I already used the new ones for partner and a sub role for Dev access @peraldon
Ahh I see now, I would love it if it kind of moved it’s way in with legacy group roles and a separate setting for ease of access and visualable then having to access or modify the current roles on top of this role system.
I absolutely love the way Roblox is moving with this, and I feel like this could be something big for Roblox Groups that is a long time needed. Do you guys plan on opening up a private beta or public beta for the new system vs old system? I and many other roblox groups would love to interact with the Roblox Staff team to come up with new ideas, share our workflow, and give some insights on what we do that Roblox might not be aware of. (the main reason why I love them so much)
In our team, we lean heavily on the Community Feedback Program. Of course, feel free to put in feature requests here on the forum, and we’ll read it as well!
Is there some sort of ETA for being able to transfer robux to groups without fees?
Due to some work I do, I have a lot of robux on my account to the point the 30% reduction is enough that it negatively impacts me.
Also I don’t really understand how a bad actor could exploit this system. In my mind you could only transfer currency between groups you own and your account. For example, Group A is owned by player A and pays player B 100k robux. Player B owns group B so now he can transfer the 100k robux to group B allowing him to start development on his game by paying developers / commisions without him loosing 30k.
I don’t see how bad actors would exploit this system considering how scamming can happen with or without the 30% cut and if your account gets comprimised you can loose a lot more than just your robux.
Obviously I’m sure an exact ETA can’t be given but just considering whether this is something I can expect soon enough where I may want to wait on commissioning anyone.
No I don’t think you should wait before doing that, that doesn’t make sense. See Jed’s comment earlier in thread, it’s not on the roadmap currently.
Also I don’t really understand how a bad actor could exploit this system. [… proposed solution regarding owned groups …]
Yes we would need to do in-depth investigation into different solutions including the one you mentioned and see how that affects the threat model with several internal teams. This is why this is going to take time, as well as deciding priority and where to slot it in on the roadmap and then actually implementing it at scale.
Please do not expect this change to land any time soon for that reason. Thanks for your patience here.
The thing is though it would be Helpful for bigger teams if you have more then 1 Place and you can Choose 3 of 9 Builders / Model Makers for one area and so on and so fourth
It’s worth pointing out that users with this permission can remove (exiling from the group) members with the same legacy role and Creator Hub roles. Presumably the same is true for people with ‘higher’ roles (whether legacy or Creator Hub).
This is a little bit concerning to me, although the “add or remove group members” permission is not one I could see myself assigning via the Creator Hub anyway (the invites feature is not something I need). I’m not sure if this is intentional or an oversight, as it’s somewhat counter-intuitive and undocumented.
Bug! My team member had Edit Group Experience permission but could not upload any audio to the group. Giving them a legacy role with the same permission, however, worked.
You should instead of calling them “Legacy Roles” as seen here:
You should call them “Ranks” as they are seen on the group and they are already called “Rank” on the group homepage when you see what you are as seen here:
My suggestion: Call the new thing here “Roles” and call the “Legacy Roles” “Ranks” as they are not seen on the group (as of yet) and the “Ranks”/“Legacy Roles” are and it would make more sense because when i see those other ones are called “Legacy Roles” it looks as if they might get removed or something but that is just what i think when i see that.
I do not know the future plans for whatever is happening but i thought i would suggest this as I thought it would be a good one.
How would this exactly work within studio, mainly in scripts that use :GetRoleInGroup and :GetRankInGroup if there is the ability to assign multiple roles to a single player?
The roles thing would be for giving permissions mainly there could be a thing added like what you said though yeah that would make sense if it were for things in experiences and no website permissions. But you cannot even see people’s role unless you are the owner or someone with the permissions I think as of right now.
I love this update!! Another feature that I think could help would be users keeping the same role when they rejoin, so I could create a “Wall Blacklist” role, then if I kick a user and they rejoin they would keep that role. Saving roles if a user leaves could also be useful for other reasons. (could be a setting within the role whether it saves when a user leaves, or configurable with each different user)
This question is a little bit off topic, but fits the theme of improving groups. Will there be a feature to ban users from groups? Kicking a bot / troller only does so much as they can rejoin the group. The only alternatives at the moment are making the group request to join which is a pain, or turning off the group wall which limits community engagement.
Hey, you really have to add an option for owners who got their account banned but still have an admin account on the group, there are millions of robux stuck in those roblox groups, I am a small developer and for an unfair reason my main account got terminated, all of my income got stuck in the group. This feature could help to keep small creators developing, and also millions of robux can continue circulating.
So I’m a bit curious if anyone could help me understand: it seems that Legacy Roles are intended to be removed when the Creator Hub provides equal or better features, and it’s great for hiding permissions granted to certain users as well. Though it mentions these are targeted for Creators - as in, now, or this is the long term of new role management?
Any insight as to what’ll happen when Legacy Roles are phased out in terms of group management? Mainly in the sense that right now you know how roles will be ordered and how people will be displayed in a group. Would there be options to toggle role visibility and then a user would be displayed as their highest-hoisted visible role in the members drop down similar to Discord/Guilded?