Is there a way to like union and negate UI’s? In other words, slice sides? For example, slice and cut sides you don’t need so you could make a triangle, or a cut in a square?
If not, it would be a good addition to add to slice sides and such.
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blobbyblob
(blobbyblob)
September 4, 2018, 1:46am
#2
Generally we use image editors to do stuff like this and then use an ImageLabel or ImageButton and then we get moderated for trying to upload a white image.
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Or worse a skin tone image. Instant moderation.
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Yeah as a UI Designer doing this is sadly impossible, especially with how the moderation system is right now. The best thing to do is make a custom UI background in photoshop then uploading it as a decal if you want one with trimmed edges. This would make a great feature though. Highly suggest you put it in the engine features category.
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More built-in shapes (such as triangles and circles) request:
I think what we’re looking for is an SVG implementation for ROBLOX GUIs. SVG is vector based, and would allow for lots of scaling (read: infinite), circles and fun shapes, and is a standardized implementation, so we could use other sources.
Masking could be useful to do this, too:
So, I have a few ideas for guis that could really help games look very, VERY nice. My ideas consist of the following:
A blur property on gui objects.
This would be very useful because it would allow developers to have a sort of clouded glass look to their guis. It looks really nice on iOS and I feel like developers here could use it very well to create amazing interfaces. Also, transparency would tint the blur effect, so if an object is white and 100% transparent it would just blur one part of…
Hello,
One idea I would like to pitch is that of masking for UI. Awhile ago with a project I was working on, I was trying to get it so that the user image would be a circle. Sadly the only way I was able to do this was with taking their image and putting it behind an image of a square with a circle cut out of it so that the image was circular.
What I’m currently doing:
[RoPlayTechHubProfileCutout]
It would be nice to be able to do effects like this without having to have a cut out over the i…
Hi there.
ClipsDescendants is a really useful UI feature, but it certainly has its limitations. One of the biggest limitations: it can only clip in a rectangular space. That’s why I’d like to suggest that ROBLOX implements a system like Unity’s UI masks.
Unity page on UI masks
Basically, UI masks allow you to supply an image object. The non-transparent parts of the image define what is visible, while the transparent parts define what should get hidden.
I think that UI masks would be great fo…
Aaand SVGs for making better images for masking/custom things:
As a Roblox developer, it is currently impossible to create a fully scalable user interface that includes images for it’s UI design.
I’m not entirely sure on the technical side of things (such as if the SVGs would need to be rasterized due to the rendering system) but if it is possible to add support to render SVGs on ROBLOX, it would open the door to fully scalable logos, buttons, etc that use vector graphics instead of raster graphics to make it work seamlessly among virtually any resolution …
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