This also started happening to me again a few days ago (around the same time other users have been reporting it), regardless of what High DPI setting I have, and I still have the Windows 10 DPI Fix. It works just fine in Studio, but my Roblox Client runs in 1536x864 even though my monitor is 1080p.
I’ve had to resort to many different workarounds over the years to fix this. For years (ever since I got my PC in 2018), I would have to fullscreen Roblox using Alt + Enter & exit fullscreen to fix it. That broke a year or so ago so I’d have to manually modify “Override High DPI scaling behaviour” every time Roblox updated. This also broke last month, so I had to resort to this which doesn’t seem to work on the Client anymore:
On my screen, disabling DPI scaling causes everything to become unreadably small. How does it look better for you, are you using a 1080p screen and should be using a 1x scale factor globally anyway?
i have a 1440p monitor with 1.25x scale. i haven’t tried any other scripts because my own script works fine as it only requires a single click per update.
my script makes studio sharper and more clear to read.
Apologies, I appear to have misunderstood what you did. I thought you were disabling the DPI scaling when you were actually enabling it in the compatibility settings.
Unfortunately they seem to be intent on pushing functionality that changes expected behaviour without announcing the changes. Looking into potential alternatives since this does make Roblox virtually unusable.
Can the staff give us an update on this? The bug has existed for months now and even our patch for it has now been disabled. The playing experience right now is very ugly on my monitors, I imagine its the same for tens of thousands of users.
Hello everyone,
We hear you. This is an extremely subpar user experience, and we want to fix it ASAP. We are currently anticipating a late May early June rollout for our High Dpi Scaling compliant Studio.
Thank you for the update. Would it be possible to reenable the ClientSettings folder flag patch we were using until the Dpi scaling issue is officially fixed?
Thanks, while you’re at it can you make the Roblox client retain the High DPI Compatibility settings that are defined before the shortcut is overwritten every week. (at which point I have to go into the shortcut again, select compatibility, set the override DPI mode to use ‘system’)
This gets wiped out every single time the client update is pushed out.
The only thing I can’t understand for PlayerBeta is how it was deemed acceptable to blow up the GUIs to such a huge scale, obscuring valuable screen space.