Having to modify "Override high DPI scaling behavior" just so Studio doesn't appear blurry and poorly scaled

What about the Roblox client? I imagine that the client doesn’t use Qt, or does it?
I keep having to override the DPI scaling for that too, every update.

Is there any current timeline for this?

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I’ve recently upgraded my monitor to 4K and have been experiencing this issue too (wasn’t blurry with my 1080p monitor).

After seeing the discontinuation of studio for older versions of windows on November 1st of this month to support newer Qt, will this high DPI feature come anytime soon? and if it does, will it also come to client?

I’m just curious because I am planning to release a game along with a video series to go along with it, but right now the video quality is too blurry to capture any quality content.

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Did you know this is affecting every single laptop user and phone user too?

Every 1080P laptop has the scaling resolution set to 125%, i have to set my DPI settings on a regular laptop which almost everyone has. This means roblox is actually blurry on every single laptop too!

Every phone has a custom resolution because it has to be small and fit in your pocket, so phones aren’t actually a regular screen with a 100% scaling resolution, i had noticed this on my Iphone X, its EXTREMELY blurry and i thought:
“Why is the quality of this game so bad, like can my phone even run this game and is that the reason why its so blurry?”

Its kind of insane that there is no support for a feature which would make roblox look way better for about 90% of the players on roblox.

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This is still a problem Roblox hasn’t addressed, It’s extremely annoying having to override the application’s DPI everytime Roblox Studio gets updated.

That being said, maybe it’s time to move away from Roblox to a more competent engine which doesn’t have this problem? Considering this issue doesn’t seem to be getting tackled anytime soon; it’s already been 3 years since this report was made.

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Is this is ever being fixed in a close future? I think that a single Yes or No would be enough to settle this…

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Thanks to a friend i managed to get & create some code together that easily solves this issue by running a single batch file after an update, this should save a ton of time and struggle as its way faster than having to click all of the options for both studio and roblox player.

I have been changing the DPI settings now for the past 3 years about 8 times every single week for all of my devices, so i am thankful now that theres actually something that makes it easier to semi-solve this issue ourselves.

Create a textdocument, paste this code in and save it with .bat behind the name.

@ECHO OFF

set appPath="%LocalAppData%\Roblox\Versions"

cd %appPath%
for /R %%f in (*.exe) do (
    echo Found Exe: %%f
    REG ADD "HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /V "%%f" /T REG_SZ /D "~ GDIDPISCALING HIGHDPIAWARE" /F

)

pause
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Instead of updating the path, you can just replace it with %LocalAppData% (capitalisation doesn’t matter, %localappdata% works aswell)

set appPath="%LocalAppData%\Roblox\Versions"
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Unable to make a new report, but just an aside that as of the latest update, PlayerBeta at the very least no longer seems to properly respect DPI overrides

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Just found this out, I am very frustrated but at least I know it is not just me. Great, so I play blurry now? We need a fix for 1440p monitors!

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I am also being bothered by this. But yeah, it’s still affecting me and my friend. No solution in sight so far.

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Same here, the scaling when I join a roblox game is oversized and makes everything look blurry. This started happening after the latest roblox update.

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This is also happening to me, infact, now the scaling looks worse than with the setting disabled.

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As an aside, anyone actively affected by this can, until Roblox is aware of the problem, work-around the bug by going to %LocalAppData%\Roblox\Versions, identifying and opening the newest Roblox version folder, creating a folder called ClientSettings and placing this file containing local FFlag overrides which disable the weird change in functionality.

ClientAppSettings.json (188 Bytes)

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Thanks for the work-around. I did it but there was no change. Is there anything else I have to do after placing the file in the ClientSettings folder?

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Ensure that the ClientSettings folder is placed in the same internal version folder that’s actively in use, incase you misplaced it into the Versions directory. The set-up of the folder should be as per the following:

image

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Thanks, I’ll reboot my system for it to take effect

Edit : Your work-around worked! :grinning_face_with_smiling_eyes:
Hopefully roblox fixes it

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There is actually a really simple fix for this. Download “Windows 10 DPI fix” by XP Explorer (just look it up) and change the high dpi settings for the Roblox player and studio so that they scale properly.

Then once you setup the dpi fix program (by just enabling the “windows 8.1 fix” checkbox) it will automatically keep the high dpi setting enabled after every roblox update and you don’t have to do anything else ever again. This also works for any other windows programs that you enable the high dpi setting on.

Edit: I didn’t realize Roblox just pushed an update out recently that tried to fix this issue. The method above is what I have been using for the past few years. I just noticed the new update today since text and GUIs have appeared to have been scaled up. They are clear and much easier to see for me so I don’t mind everything being scaled up properly. I guess if you’re still experiencing any issues you can try this method.

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thank you very much :slight_smile: this fixed my issue with the scaling.

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Wow, this actually worked. Thank you so much man!

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Sounds like a good fix, but I was able to fix the latest release(508) scaling issue, which for me was that it was not respecting my resolution reduction setting and was giving me the native monitor resolution for Roblox client which runs too slow compared to a lower resolution. I confirmed this by comparing screenshots taken from before and after the last updates, new screenshots were 1920x1080, last week’s screenshots were 1536x864 (my preferred resolution for performance!). My windows display scaling is set at 125% which enlarges the 1536x864 Roblox frame to full screen. After this update, Roblox client decided to run at 1920x1080 and enlarge its fonts based on my windows display scale. The fonts sure were crisp and pretty but my performance went to crap!

I fixed it by setting the DPI properties on the roblox shortcut to force Windows to manage DPI and that created this reg entry:
key: current user…AppData\Local\Roblox\Versions\version-7ac07bdec8dd48ae\RobloxPlayerBeta.exe data:~ DPIUNAWARE

I’ll probably have to do this again next update unless they roll back this terrible change.

They did this one other time that I can recall and they rolled it back, hope they do so again.

If anyone wants to use this method this is how I did it:

image

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