A game where players can collect magic spells. They can also purchase skills and spells at the shop. There will be many different worlds to traverse, New NPCS to meet! You can use your spells to progress the game and gain mana. You can sell the mana in the shop, and also collect it easier as you get better spells! Skills are not the same; they are bought mostly and are used as upgrades to the player’s ability in some way. Each player can only have so many spells, so choose wisely! Pets can also be gained by finding them, achieving them through quests, or testing your luck by purchasing a random one. They can also be summoned with awesome spells for limited time. Pets that are not limited become your familiars until you unadopt them, which they then make use in other beginners’ lives. Pets can range in rarity, and can also be traded. Players can also pay you a fee for a pet, and even combo it with trading pets aswell! Quests are journeys taken by the player; They are essential. Players traverse the worlds and find new quests and complete them. Sometimes they might have to fight evil villains, use spells to nvaigate through courses, or even PvP other players/Npcs.
About Us
Hello! It’s Syst3ch from RoTech Studio. We’ve decided to make a simulator game since simulator games are earning a lots of robux these days! They are always on trend! And we’re looking for some proffessioner scripter, builder, mesher and UI designer!
Since I don’t have enough robux, I will pay by %. But it will vary for different roles and may increase or decrease on how hard a developer is working for our game! Each player gets 16% robux earned from game. Unused 20% will be used to hire animator and ui designer for one-time payout.
Requirement
You must need/have the following things in order to be a developer of our group:
Own Portofolio
At least one year of experience
Must work at least 1.5 hour a day
Must have a verified discord account and must be active
You might want to raise the prices for a Builder, you probably won’t get the best quality at those rates. I’d suggest keeping one scripter at 20 percent, and have like a secondary scripter at 10-15 percent, to allow more to be added on to a Builder, or you probably won’t get great quality.
I mean, sometimes. I’ve seen games that dont use UI and they are usually like meme games or like the headcrusher game. Though I think UI is sometimes overrated and overpriced. It’s just editing images and making it work with buttons.