You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
Hello! I want to recreate this effect from Deepwoken where there are particles on the gui.
What is the issue? Include screenshots / videos if possible!
How can I recreate this effect? Do I use ViewportFrames or something? I am confused.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
This post confuses me, but it might be the solution?:
The particles wouldn’t be too difficult as you could just have a UI with a coloured wall behind it and have a particle emitter out of frame below the camera that has the particles set to go from bottom to top. You could additionally have a semi transparent frame as the background of the UI set to the same colour so the particles are blurry and slightly tinted. I have done something similar to it with smoke and that is how I accomplished it.
I’m not sure the most efficient way to recreate the darkening around the screen though. You could have an imagelabel whos image is just that darkening affect as a static image and just tween the scale up and down with something like a cubic easing style. Then you could just set the tween to repeat and that would likely work just as well. The gradient wouldn’t be too difficult to make either since there isn’t much of a transition between levels of darkness in that video. At least, that’s how I would do it.
3 Likes
There are a few options:
Create a video and upload it to Roblox - 2,000 robux.
Use a 2D particle module to create the particles you’d like - FREE.
Manually code images moving around, and make those images blurry circles - FREE.
The only free options all require some coding knowledge, but I hope this still helped!
What exactly does he mean by this?
What he means is that you can create a 3D scene, where you have a wall as the background, then put a particle emitter in a part under the wall and have it make a bunch of particles that raise up and in front of the wall. Then make a camera pointing at the wall, and use a ViewportFrame
instance to insert this camera’s view onto the player’s screen. This one could technically be done without scripting.
1 Like
A ParticleEmitter in a part in a ViewportFrame? Will that render?
Unfortunately they don’t render in ViewportFrames.
Your best bet is to use a 2D particle renderer module. There are quite a few free ones.
Hazelfluff
(Hazelfluff)
December 1, 2024, 7:13pm
#8
What if you did this… without the viewport frame? Like just positioned the camera Infront your scene instead?
Or for this
try
Hi, this is my first time making an Open Source project, so please feel free to give me lots of constructive criticism.
Recently updated to version 1.2.1 Release rParticle 1.2.1 · joeldesante/rParticle · GitHub | 5/6/2022
rParticle
The Light Weight, Open Source, GUI Particle System.
Source Code | Download | Docs
What is rParticle?
rParticle is a small module (around 80 lines of code) which was made with the sole intention of allowing developers to quickly an…
Forked from rParticle: The Light Weight, Open Source, GUI Particle System
UIParticle aims to replicate the built-in ParticleEmitter as closely as possible but in 2D GUIs. I found that rParticle gave the average user a bit too much freedom and some people may want something more familiar, so I created this
It has nearly every property that the 3D particle emitters have
Source code here
Feedback appreciated, please fix my bugs so it isnt as bad for others who want to use …
This is made in 2 days, please let me know if there is any other bugs!
Please don’t claim this module as yours, you can give credits if you want ^^
Also please don’t mind my poor writing and teaching skills.
Docs:
Roblox Model:
Roblox • GitHub • Youtube
I’m honestly really dum for not realizing that you could simply place the player’s own camera there. That’d be a great choice!
2 Likes
dfmannen
(dfmannen)
December 3, 2024, 11:12am
#10
Yeah but how would you have the particles show infront of the menu background? Unless the background is an actual part which isnt the best idea
Hazelfluff
(Hazelfluff)
December 3, 2024, 2:25pm
#11
If you dont mind me asking, why not?
dfmannen
(dfmannen)
December 4, 2024, 10:11am
#12
It would just make it more complicated to customize the menu instead of using a gui and its not really worth the hassle, i would use one of those 2d particle modules instead
Like as the ViewportFrame’s camera? I may need some screenshots, I’m confused. But I get what you mean kinda. There are no images in this post, so it can get to the point like “what is he talking about”?
A 2D particle module would work as well.
The_IntoDev
(The_IntoDev)
December 6, 2024, 11:17pm
#14
Obviously 2D particles are way more efficient, but it really depends on whether or not the designer is familiar with scripting. I’d for sure use 2D particles, I think that’s what I’ll end it with.
1 Like