How can I make this particle effect from Deepwoken?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Hello! I want to recreate this effect from Deepwoken where there are particles on the gui.
  2. What is the issue? Include screenshots / videos if possible!
    How can I recreate this effect? Do I use ViewportFrames or something? I am confused.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    This post confuses me, but it might be the solution?:
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There are a few options:

  • Create a video and upload it to Roblox - 2,000 robux.
  • Use a 2D particle module to create the particles you’d like - FREE.
  • Manually code images moving around, and make those images blurry circles - FREE.

The only free options all require some coding knowledge, but I hope this still helped!

What exactly does he mean by this?

What he means is that you can create a 3D scene, where you have a wall as the background, then put a particle emitter in a part under the wall and have it make a bunch of particles that raise up and in front of the wall. Then make a camera pointing at the wall, and use a ViewportFrame instance to insert this camera’s view onto the player’s screen. This one could technically be done without scripting.

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A ParticleEmitter in a part in a ViewportFrame? Will that render?

Unfortunately they don’t render in ViewportFrames.

Your best bet is to use a 2D particle renderer module. There are quite a few free ones.

What if you did this… without the viewport frame? Like just positioned the camera Infront your scene instead?

Or for this

try

I’m honestly really dum for not realizing that you could simply place the player’s own camera there. That’d be a great choice!

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Yeah but how would you have the particles show infront of the menu background? Unless the background is an actual part which isnt the best idea

If you dont mind me asking, why not?

It would just make it more complicated to customize the menu instead of using a gui and its not really worth the hassle, i would use one of those 2d particle modules instead

Like as the ViewportFrame’s camera? I may need some screenshots, I’m confused. But I get what you mean kinda. There are no images in this post, so it can get to the point like “what is he talking about”?

A 2D particle module would work as well.

Obviously 2D particles are way more efficient, but it really depends on whether or not the designer is familiar with scripting. I’d for sure use 2D particles, I think that’s what I’ll end it with.

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