How do I make an animation JUST play on the client? I don’t want it doesn’t replicate to other players in this case. Local Animation scripts in the character seem to replicate automatically…
O, nevermind, I’ll try this solution (it works now)
Like, in the top of a local Animate script: (messy but just focus on the animator destroy/instance.new)
local lp = game.Players.LocalPlayer
while not lp.Character or not lp.Character.Parent do wait() print'waiting for char' end
local Character = lp.Character --script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local oldanimator = Humanoid:WaitForChild'Animator'
oldanimator:Destroy()
local newanimator = Instance.new('Animator',Humanoid)
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