UPDATE: This is the new way to enable Bubble Chat. The new Reworked bubble chat system also has a toggle again so its easier to enable/disable in studio under chat The Big Bubble Chat Rework
Note: You can have the old system enabled while using the new system incase the new system doesn’t load it will use the old system
This is how to enable the older Bubble Chat system by adding this code inside a local script, then place it in ReplicatedFirst.
local ChatService = game:GetService("Chat") -- Call ChatService
ChatService:RegisterChatCallback(Enum.ChatCallbackType.OnCreatingChatWindow, function()
return {BubbleChatEnabled = true} -- Call the API to change its boolean value to true
end)
Scripting Support is where you post if you have a question on how to do something, not to post something to help other users. That would be #learning-resources:community-tutorials-resources
Works for a temporary workaround given the setting has been removed from all settings windows, but I wouldn’t rely on it. I’m quite sure that a new API to mitigate the chat style issue will be released soon under ChatService.
Either way, a good pointer to a function I wasn’t really aware existed.
The same thing is happening to me. I haven’t been able to change the chat using that command. It will change before I test, but right when it’s in a game, it automatically switches back to classic. Does anyone know of any way to fix this?