How to force another default language for the game (without changing the current language)?

My game was initially developed entirely in Portuguese, and I did a complete translation into English.
But with the Translator:Translate current limitation, a player, for example, from Holland, will receive the default interface (Portuguese), as the Dutch language is not present in the translations.
In this case, I would like English to be the official language for ALL players in languages other than Portuguese.
How to do that?

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Make English the language which it is set by default and make a translation in Portuguese instead.
That is currently the only way to fix the issue.

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This would be simple, if my game didn’t have OVER 10,000 words in the original language, distributed across all GUIs and scripts.

If I am correct there is a feature where they translate everything automatically.
Else I suggest to translate everything in the most commonly used languages.
Or do as I said before.

These are sadly the only options that roblox provides.

I don’t think it’s possible. But am not an expert, I don’t know.

It seems that, to achieve the objective I propose, there is still a solution, although it is laborious:

  1. Disable the AutoLocalize property for ALL GUI fields.
  2. Submit all Gui fields to a translation script, which will identify the Player.LocaleId and forward the translation as defined by the script. I created a solution for this in the example below:

Oh gosh…
10 hours of work later, I find that the player can now choose which language they want to view in Roblox Player…

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