This is incorrect, as Unions create unnecessary triangles and issues with collision. If you need to use a union, import it to Blender and remove the unnecessary triangles. I would advise OP to remove the unions.
SoftV1se:
Offer Graphic settings
Don’t Roblox’s built in graphics settings do this already?
I would recommend this guide to @B777200exe :
This is a guest article from a community expert. We hope you enjoy it!
Introduction
[image]
Hi, I’m Peter “@MrChickenRocket ” McNeill. I’ve been a game developer for over 25 years now, and I have spent a lot of time building games, engines and renderers.
I worked on Fruit Ninja, Jetpack Joyride, Candy Crush and a bunch of other mobile phone games and their engines, so mobile performance and optimisation is something I’ve gotten pretty good at.
With Roblox, I’ve released a handful of my own…
This question has also been asked a lot on the DevForum, so please search the DevForum before making a topic.
I found these in just 30 seconds:
I’ve been having trouble with some of my game lagging and it seems like it’s because of all of the buildings I have. I’ve been looking for some ways to optimize the buildings but I haven’t really found anything outside of making them in blender or using unions which people say aren’t very good. The buildings were made using roblox parts so I haven’t been able to import them into blender. Please help
A quick guide i made to optimizing your maps and builds
When making ROBLOX games its an extremely good idea to maintain smooth performance as the ROBLOX engine is notorious for being very unoptimized and slow meaning older hardware (and sometimes even newer hardware) just struggles to keep up when it comes to rendering and playing large scale ROBLOX games with big expansive maps or even smaller scale games
This guide will mostly focus on building and lighting rather than optimizing code but i …
Hello developers!
I’m currently working on a city map right now, and I was wondering how can I reduce lag and optimize my builds.
I’ve been reading on the Devforum about how can I optimize buildings and I got confused by a lot. Some people say that Unions are good for optimizing, Some other people says that Unions are not good for optimizing, Use meshes instead, etc.
I’ve got confused so that’s why I want to ask if you can give me some tips to avoid lag, and optimize buildings.
Any help is …
UPDATE - 2021
This post is slightly old now so some information on the topics discussed may be out of date or incorrect. Another post may come out at some point updating this information but this is something to keep in mind when reading this post as of now.
________________
2008. The year where games on the small but relatively ambitious platform “ROBLOX” were the simplest they could get. With limited development resources, many developers were confined to the basic brick and pre-made meshe…
Hello!
A friend of mine and I, are working together on making these big skyscrapers for a City game.
(image of a couple for some insight)
[image]
As you’re probably seeing right now, these building are very detailed and made fully with roblox parts.
Each building is 100+ blocks, and as you probably know wont run very smooth on a full city game with many skyscrapers like these.
I’ve heared that with using meshes you can significantly reduce triangles therefor having it run smoother, but I’…
I’ve been using these methods for quite some and I felt like sharing what I’ve learned.
What I employ to keep part count low can be summarised into one word: layers.
Like ogres, your builds should have layers. Not only is this more aesthetically pleasing, but if you’re smart about it you can significantly decrease the number of parts.
Before I tell you how, I’ll remind you why. Especially on mobile devices, part count can have a huge impact on performance. If you look at games like Jailbreak,…
During my time as a builder, I have learned so much, however I feel as if I still lack optimization skills. I build primarily in studio and lean towards a semi-realistic style (images below of what I’m currently working on [to show off my style]). I have learned the common method using less parts to achieve a similar or slightly less detailed look but other than that I know nothing. Does anyone have any other tips/methods to improve optimization?
[Capture24]
[Capture23]
1 Like