We are pleased to announce that IKControls are now fully released for you to use in your experiences!
This release has multiple improvements since the Beta was originally announced that we would like to highlight:
-
Fixes several bugs, improves performance, and adds support for custom rigs.
-
Adds support for smoothing with
IKControl.SmoothTime
, which specifies a value in seconds that it takes for the end-effector to smoothly reach the target. -
Exposes
IKControl.Pole
, a property that allows you to control how the IK chains bend. -
Adds support for using Attachments as end-effectors, to specify which point of the end-effector should reach the target. This effectively serves as an additional offset in end-effector space just like
EndEffectorOffset
. -
Specifying a BasePart as EndEffector now moves its center to the target, not the motor or joint.
-
Allows specifying which axis to use as a forward axis in LookAt constraints to have custom characters look in the right direction by using Attachments or
IKControl.EndEffectorOffset
.
We want to thank you for all of your testing and feedback - we would not have crossed the finish line without you.
If you have any additional questions or feedback, please comment below.