Introducing New Material: Glass

Like a Mask object? That’d be cool.

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An issue,
Why does the head mesh from the SpecialMesh object not render the glass material, while all other Mesh Types from the special mesh render it? This is inhibiting in making a cloaking device for players with a default head mesh.

Example:

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head meshes haven’t rendered any material types for a long time
I’d be great if they changed this but I doubt it’s on the table

just use a cylinder, with a flattened sphere on the top and bottom, then cut the very tip of each sphere and union it all together
or export and import the head mesh and make it a meshpart

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You can make a MeshPart with the MeshId set to rbxasset://avatar/heads/head.mesh to change it (sets the size as if it was a specialmesh with scale 1, 1, 1)

That’s what I used here:
https://twitter.com/RobloxAs/status/939251523300855808

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Damn! I wanna go make some statues now that you shared this hack.

I’ve used a few modifiers on a few planes in Blender. Each have their own patterns and it gives cool results. It’s not even remotely feasible because of the poly count but, you know, science!

https://twitter.com/maplestick1/status/939106808626630656

Figured i’d post this here too since some people might not follow me (and if you do, who hurt you?)

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someone should really try making a stealth jet where you cant be seen from the bottom, would be neat.

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How do you go about creating mesh parts for hats with code since the MeshId property is write restricted?

Are you just storing already made mesh parts?

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Had to do that, yes - the effect shown is quite restricted, if you don’t want to exclude accessories.

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This is a fundamental problem of screen space effects. Some parts of the window want to refract a part of the sky that’s covered by the bars of your window. We have a similar problem for water reflections, where we want to reflect something that is blocked on screen by another foreground object. This thread has more info: Reflections in water cut off by character.

We’re looking at ways to improve this, but this is a hard problem to solve. In the mean time, I suggest keeping this artifact in mind and building around it if you’re going to use Glass for windows. From what I’ve seen, it doesn’t look too bad on large windows that the player never gets too close to or looks at from a sharp angle.

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GlassCrystals

My inner geology nerd has been unleashed!

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I can’t find it in ROBLOX studio, has it been released yet?

Yes, it’s been released. Click File > About Roblox and make sure your version is 318.

Mine says 316, shouldn’t it have updated automatically? Is there any way to manually update studio?

If you go to the Develop page and download Studio from there, you’ll for sure get the latest version.

<Direct Link>

It should have updated automatically though.

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Oh, alright. Thanks so much! :slight_smile:

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Love the new material. Gives my type of building style a whole new look. Very pleased.

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Dynamic reflections next? :3 A very toned down version of it obviously (Already exists in smooth terrain water?)

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This has already been talked about on this post. Terrain water uses screen space reflections, which only reflects what is already on your screen. This would obviously not work for conventional reflections.

image

glass is life

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