Is there a way to allow for customizability on the new “mesh deformation characters”? (rather than creating several different textures, and then allowing the user to choose one)
I’d really love to move to this new mesh deformation system, but my games often offer many markings available for selection, as well as things like fur color, and eye color.
I’m trying to get the character controller place to work but it’s atm stuck waiting for “CharacterHelper” in the CharacterComponentInterface, in the setupClient method. Anyone know how to fix that?
Did you miss the link at the top of the announcement? You download a custom Studio build and run that. It is not available in regular Studio at this time.
Now we just need Displacement maps and I’ll be super happy.
Once this whole update is fully out, it will have to be the biggest and best update that Roblox has received by far. These features open up so many new possibilities, especially the mesh deformation and custom textures.
I know I’m really late, but this is MONUMENTAL for Roblox. At last, we will be able to choose how our games appear aesthetically. We are no longer limited to the blocky feeling Roblox has favored since its conception.
This is truly the number one change I’ve been looking forward to, ever since packages were released around 2011(?). The possibilities are endless.
Huge thanks to everyone who worked on this update, and huge thanks to Roblox for sticking with it despite all the criticism each phase of this has received through the past.
This is really amazing but I am just wondering does the mesh deforming also work on things that aren’t characters? I can’t seem to figure out how to use it for other meshes.
This is great news, good to see Roblox has been developing some great updates for us this year, Roblox will be like Unity when our physics are better and FPS. Good work, Roblox!
I get that the surface appearance is still in early beta. However, I do wish to know whether there will be more properties to the object such as: Distortion maps, ambient occlusion maps, height maps, etc. Also I’m curious about the whole ability to tile these textures as it appears to stretch when resizing a part.