It’s from RDC19 actually. Just the first thing I thought of when I saw this thread go up.
Does this mean importing an fbx model will allow you to animate a single mesh? Making bones automatically? in the animation editor?
The future is now, bois. There is so, so much potential.
(to be honest, I don’t know why it’s taken this long to get normal maps and stuff.)
Excuse me, but Christmas is on the 25th, not the 13th
This is really amazing but I am just wondering does the mesh deforming also work on things that aren’t characters? I can’t seem to figure out how to use it for other meshes.
Another quick question, can you import animations directly from Blender?
This is great news, good to see Roblox has been developing some great updates for us this year, Roblox will be like Unity when our physics are better and FPS. Good work, Roblox!
I get that the surface appearance is still in early beta. However, I do wish to know whether there will be more properties to the object such as: Distortion maps, ambient occlusion maps, height maps, etc. Also I’m curious about the whole ability to tile these textures as it appears to stretch when resizing a part.
Is tiling for surfaceappearance coming any time soon?
There should be a new object call SurfaceAppearance - that will give you some new options for your material.
I am highly interested in the concept of meshes being able to be deformed during run time. I have always wanted to make a hat that has the edges bounce while a player is moving fast, or a cape that flies much better in the wind than a cape constructed of 2000 ball joints or some expensive manual physics calculations (cough verlet integration)
However, will there be a small bottleneck of how many bones can be changes during run time without significant FPS drop?
I saw the same coin off of model resource. How did you manage to make the reflectiveness of the metal pop out more?
https://gyazo.com/586d9181d451779c9363008f14f6033d
Bro yES.
Does anyone know when this will be out
I was working on a complex rig before but gave it up because roblox didn’t have a proper bone system so it’d look walk…well this is amazing!
I have read the documentation but still cant understand it clearly can some one tell me how I can deform a mesh?
I just have a quick question, can you make existing meshes into deformable ones or do you have to make them deformable meshes in blender?
P. B. R.
All I’ve ever needed.
this is so cool, i cant wait to try this in studio!
I would like sell my own pack animations !!! It’s could be very nice !! All Hail is ROBLOX !!
You make something in blender and then you put some BONES in it and then you import it to roblox.
At least it is how I did it