We are excited to announce that Webhooks are finally here! This release allows you to direct notifications about your creations to third-party platforms like Discord, Guilded, and Slack! Now you and your team can stay informed in the communication channels you use most.
On top of this, you are able to test and receive Webhook payloads to your own servers i.e. we provide the raw information - you use it in whatever way fits your workflow.
A major benefit of webhooks is GDPR Requests. Webhooks enable Creators to receive GDPR payloads to a server configured to assist you to remove User Data from their Experiences. We’ll be adding more notification types to Webhooks beyond GDPR requests soon, so stay tuned for more updates!
This is just the tip of the iceberg. Later this year notifications will be coming to a revamped Studio Tray as well as availability on Creator Hub. The notification ecosystem is a bit sparse right now, but rest assured more notifications are on the way! Let us know what information you want to see as a notification so we can prioritize delivering you maximum impact.
To help us best prioritize what would be the most helpful to you, please leave your feedback and suggestions down below.
For those not aware, this can be used to fully automate GDPR requests. You’d have to setup a webhook aswell as an API key with datastore access permissions.
That way your web server is able to receive incoming webhook requests and automatically delete the user data from the datastores.
Nice. I think this can Allow Roblox → Discord Communcation or Roblox → Guilded Communcation now would it be possible for Roblox to host their own proxy and let us fully use some resources of theirs that would be really nice instead of not using them.
This is not really the intended use-case, a webhook is a “fire and forget” system.
They just call your endpoint once and do not proceed to tell you anything else, so it’s the incoming server their responsibility to immediately handle the request.
Roblox game servers (despite not being able to receive webhooks) cannot really fullfill this role since there isn’t 1 authorative server, or there can even be none at all, which would mean no one is available to pick up the GDPR request.
That is why you need a separate web server to pick up these requests and process them.
I really like this feature, but this makes the barrier of entry, quite high. People need to set up a server that can receive requests and call the API.
Is there a plan to add like a WebhooksService?
An example of this could be:
local WebhooksService = game:GetService("WebhookService")