Lamplight is a studio plugin that can let you bake actual Global Illumination bounce lighting into your scenes.
Limitations:
Won’t work well in Future - use Shadowmap for best results
Not good for very finely-scaled scenes - roblox lighting is chunky!
No support for spotlights, coming soon
No support for surfacelights, coming soon
Really huge regions could take a while to light
Update v1.2
Massive performance improvements!
Now runs in studio mode correctly
You need to place Light Region objects to specify where to light
You need to click “Create Probes” manually now
Generated Lights are now attachments+pointlights
Update v1.1
Terrain supported, a few bug fixes
Plugin link here
Download here: LampLight.rbxmx (369.7 KB)
(place this model file in your plugins folder)
How does it work:
It places probes on a regular grid in the scene, where each probe is also a pointlight. It then does some trickery with a bunch of rays, sampling the scene and averaging the results.
How does it run:
Obviously baking is slow, but once it’s baked, it should actually be cheap to free, even on mobile.
Roblox is surprisingly awesome at having a whole bunch of pointlights when you’re not in Future lighting mode, and this takes full advantage of it.
Credits:
Special thanks to Elttob for inspiring me to pick this back up, and helping me solve some of the problems I was having.
Please post screenshots if you get some nice results!
I cant get the plugin to work either. Tried it on a baseplate with some parts. The bake button thing actually did run, but all the probes it produced were black and all the lights had a brightness of 0 and were the default color.
Also, is there any reason why this plugin cant work in Run mode but only Play.
Hey, this looks really cool!
I made a fork of this that allows you to convert the baked parts into attachments and also clear your bake without having to re-bake everything LampLight_Forked.rbxmx (305.5 KB)