If I take the source .rbxmx from the plugin, put it into ServerStorage so the parallel scripts can’t run, and then save it as a local plugin, then it works fine.
It looks like the scripts are running before the main plugin is, causing them to error (before Studio recognizes them as code that can use parallel lua maybe? they could be running before the plugin context is even created, because the plugin is an instance in of itself), so you could solve this by either having a yielding loop at the top of the script that waits until some value is set, or by simply disabling the scripts and enabling them when the “Bake” button is clicked, or even creating the scripts at runtime, but I believe that would require script injection permissions.
I could try starting with them disabled… I’ll try it.
Update: Does not work. The only way it can work is if studio plugin debugging is enabled. I’m sure roblox will fix it
I’d suggest turning the initial scene lighting brightness up a bit - it’s very dark.
You can turn the lamplight brightness up but that’s not as accurate as just having more light to start with
dude those meshes look AMAZING, if there is one and if im allowed to use them could you send me a link to a pack or anything that has those meshes? it would be really helpful for one of my games