LampLight - Global Illumination For Roblox (New v1.2)

If I take the source .rbxmx from the plugin, put it into ServerStorage so the parallel scripts can’t run, and then save it as a local plugin, then it works fine.

It looks like the scripts are running before the main plugin is, causing them to error (before Studio recognizes them as code that can use parallel lua maybe? they could be running before the plugin context is even created, because the plugin is an instance in of itself), so you could solve this by either having a yielding loop at the top of the script that waits until some value is set, or by simply disabling the scripts and enabling them when the “Bake” button is clicked, or even creating the scripts at runtime, but I believe that would require script injection permissions.

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I could try starting with them disabled… I’ll try it.
Update: Does not work. The only way it can work is if studio plugin debugging is enabled. I’m sure roblox will fix it :slight_smile:

Crossroads!

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This looks quite nice for crossroads in my opinion.

But what would happen if the materials were correct and weren’t plastic?

Well the materials are what shipped with the game?
Lamplight works with any material, though. Try it out :slight_smile:


Looks pretty decent! Any recommendations to make it better?

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I’d suggest turning the initial scene lighting brightness up a bit - it’s very dark.
You can turn the lamplight brightness up but that’s not as accurate as just having more light to start with :slight_smile:

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dude those meshes look AMAZING, if there is one and if im allowed to use them could you send me a link to a pack or anything that has those meshes? it would be really helpful for one of my games

you didnt update the download, where do i download 1.2

Got some surprisingly good results in my game, Rooms.
Specifically Depths boss fight.
image
and on future lighting.

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Wowee!! Right now you’ll get even better results if you have a couple of source pointlights in the scene.

gonna do that now, aiming for all my builds to be amazing.

although the point of depths boss fight is to be dark, but i dont think it would hurt to add a couple a source pointlights to it

How do I turn on debug to make it work? I am seeing no errors, but after baking see nothing different.

For lighting I have set it to Shadowmap

Thanks

Using LampLight v1.2 See if any of these steps help :slight_smile:

Is this radiosity plugin you used also public? It makes the lighting look really good in crossroads.

Yep! Thats lamplight 1.2 - I should publish it as a proper plugin…

Does it still not work / well in Future?

The main issue is that all the extra point lights in future tend to create unwanted specular, and/or chew up performance.

oh ok, is Future , just in general also chew up performance ?