Reproduction Steps
By equipping certain layered clothing, users are able to stretch their clothes to unreasonable sizes. I believe this is due to full-body clothing. In other words, an asset listed as a jacket, pants, shirt, or otherwise that actually covers the player’s entire body. By wearing multiple layers of these, the scale of the clothing increases as a result. Although the result is mildly humorous, it can prove disruptive to other players. Worse, the large size and many triangles causes the clothing to create a flashing screen effect when the avatar moves.
Expected Behavior
Support should be added for full-body layered clothing, as well as “catch-alls” in the event that a full-body layered clothing is uploaded under jackets, pants, shirts, ect.
Actual Behavior
Example of a normal avatar compared to one wearing multiple full-body layered clothing:
Reproduction File: Massive Avatar Example.rbxl (321.7 KB)
Inside the large avatar is a HumanoidDescription, which lists all of the assets used.
(Please be responsible with this information)
Issue Area: Engine Issue Type: Other Impact: Moderate Frequency: Constantly Date First Experienced: 2022-04-21 00:04:00 (-04:00)
Yep, I see this in many games too. People use Shoes for this a lot, which adds an extra layer of annoying because of how much the massive layered clothing moves around.
I have just about had it with people who take advantage of this and use it to cause havoc. We need a fix as soon as possible, but for right now all we can do is wait or kick/ban the offenders with admin (if you have it in certain games.)
My mistake, I was misremembering being able to use HumanoidDescription:SetAccessories() to assign ShrinkFactor then re-apply the HumanoidDescription to the humanoid. Turns out you can only specify Order and Puffiness with this method. Perhaps a feature request is in order?
Hello, we are currently working on a few different fixes and fallbacks to prevent such issues from happening. We have had a few releases in the past weeks - Tested locally the above scene and while the LC are messed up, they do not explode to very large size.
Can you help and double check - and see if the repro needs updating? Thank you for your patience, we are continuing looking into issues with LC working to address them as they come.
To my knowledge I haven’t ran into any map-covering variants, but there are still outfit combinations that make the clothing ~5x the size of the character. In the original repro, it makes the character invisible now! I’ve seen this abused by various players:
Here’s a repro of an outfit that is still large: LargeClothing.rbxl (213.7 KB)